Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations. - Thomas Brett Talbot; Kenji Sagae; Bruce John; Albert A. Rizzo (Int. J. Gaming Comput. Mediat. Simulations, 2012)

Playing with Biology: Making Medical Games that Appear Lifelike. - Thomas Brett Talbot (Int. J. Gaming Comput. Mediat. Simulations, 2013)

Expansion of a VR Exposure Therapy System for Combat-Related PTSD to Medics/Corpsman and Persons Following Military Sexual Trauma. - Albert A. Rizzo; Arno Hartholt; Barbara O. Rothbaum; JoAnn Difede; Chris Reist; David Kwok; Andrew Leeds; Josh Spitalnick; Thomas Brett Talbot; Todd Adamson; J. Galen Buckwalter (MMVR, 2014)

Natural Language Understanding Performance & Use Considerations in Virtual Medical Encounters. - Thomas Brett Talbot; Nicolai Kalisch; Kelly Christoffersen; Gale M. Lucas; Eric Forbell (MMVR, 2016)

Storyboarding the Virtuality: Methods and Best Practices to Depict Scenes and Interactive Stories in Virtual and Mixed Reality. - Thomas Brett Talbot; Katherine Elizabeth Thiry; Michael Jenkins (AHFE (17), 2020)

Perceptive Patient: Important Factors for Practical Emotion Sensing in Conversational Human-Computer - Interactions and Simulations. - Thomas Brett Talbot; Matthew Hackett; William Pike (AHFE (6), 2021)

Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations. - Thomas Brett Talbot; Chinmay Chinara (CoRR, 2023)