Accelerated Occlusion Culling using Shadow Frusta. - Thomas C. Hudson; Dinesh Manocha; Jonathan D. Cohen 001; Ming C. Lin; Kenneth E. Hoff III; Hansong Zhang 001 (SCG, 1997)

V-COLLIDE: Accelerated Collision Detection for VRML. - Thomas C. Hudson; Ming C. Lin; Jonathan D. Cohen 001; Stefan Gottschalk; Dinesh Manocha (VRML, 1997)

MMR: an interactive massive model rendering system using geometric and image-based acceleration. - Daniel G. Aliaga; Jonathan D. Cohen 001; Andrew T. Wilson; Eric Baker; Hansong Zhang 001; Carl Erikson; Kenneth E. Hoff III; Thomas C. Hudson; Wolfgang Stürzlinger; Rui Bastos; Mary C. Whitton; Frederick P. Brooks Jr.; et al. (SI3D, 1999)

VRPN: a device-independent, network-transparent VR peripheral system. - Russell M. Taylor II; Thomas C. Hudson; Adam Seeger; Hans Weber; Jeffrey Juliano; Aron T. Helser (VRST, 2001)

Managing Collaboration in the nanoManipulator. - Thomas C. Hudson; Aron T. Helser; Diane H. Sonnenwald; Mary C. Whitton (Presence Teleoperators Virtual Environ., 2004)

Minimal Marker Sets to Discriminate Among Seedlines. - Thomas C. Hudson; Ann E. Stapleton; Amy M. Curley (CSB Workshops, 2005)

Learning to Play No-Press Diplomacy with Best Response Policy Iteration. - Thomas W. Anthony 001; Tom Eccles; Andrea Tacchetti; János Kramár; Ian Gemp; Thomas C. Hudson; Nicolas Porcel; Marc Lanctot; Julien Pérolat; Richard Everett 001; Satinder Singh 001; Thore Graepel; et al. (NeurIPS, 2020)