A Role-Switching Mechanic for Reflective Decision-Making Game. - Thomas Constant; Axel Buendia; Catherine Rolland; Stéphane Natkin (ICEC, 2015)

Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision. - Thomas Constant; Axel Buendia; Catherine Rolland; Stéphane Natkin (Ingénierie des Systèmes d Inf., 2015)

From Objective to Subjective Difficulty Evaluation in Video Games. - Thomas Constant; Guillaume Levieux; Axel Buendia; Stéphane Natkin (INTERACT (2), 2017)

Éléments de game design pour le développement d'une attitude réflexive chez le joueur. (Game design elements for developing reflective decision making in players). - Thomas Constant (2017)

Dynamic Difficulty Adjustment Impact on Players' Confidence. - Thomas Constant; Guillaume Levieux (CHI, 2019)

Automated Evaluation of Game Experience based on Game Dynamics and Motives for Play. - Thomas Constant; Guillaume Levieux (CHI PLAY, 2022)