Business Process Management and Digital Game Based Learning. - Thomas D. Grace; Jason F. Cohen (AMCIS, 2016)

Motivational and Occupational Self-efficacy Outcomes of Students in a BPM Course: The Role of Industry Tools vs Digital Games. - Jason F. Cohen; Thomas D. Grace (Business Process Management Workshops, 2018)

Agile system development methodologies usage and acceptance in South African banking firms: an exploratory analysis. - Grace Mudarikwa; Thomas D. Grace (SAICSIT, 2018)

Digitally connected living and quality of life: An analysis of the Gauteng City-Region, South Africa. - Jason F. Cohen; Jean-Marie Bancilhon; Thomas D. Grace (Electron. J. Inf. Syst. Dev. Ctries., 2018)

Designing dyadic caregiver-child personas for interactive digital media use. - Christie Anne Abel; Thomas D. Grace (IDC, 2020)

Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents. - Yao Du 002; Thomas D. Grace; Krithika Jagannath; Katie Salen Tekinbas (Multimodal Technol. Interact., 2021)

Policies of Misconduct: A Content Analysis of Codes of Conduct for Online Multiplayer Games. - Thomas D. Grace; Ian Larson; Katie Salen (Proc. ACM Hum. Comput. Interact., 2022)

Child-Centered Design in the Digital World: Investigating the Implications of the Age-Appropriate Design Code for Interactive Digital Media. - Thomas D. Grace; Christie Abel; Katie Salen (IDC, 2023)

Learning Curiosity through Play: Exploring the Role of Games and Interactive Design in Museums. - Thomas D. Grace; Christie Abel; Katie Salen Tekinbas (CHI, 2025)