User Experience in an Interactive Music Virtual Reality System: An Exploratory Study. - Thomas Deacon; Tony Stockman; Mathieu Barthet (CMMR, 2016)

Comparing Constraints in Virtual Reality and Screen-based Media for Collaborative Music Making. - Thomas Deacon (Conference on Designing Interactive Systems (Companion Volume), 2017)

Shaping Sounds: The Role of Gesture in Collaborative Spatial Music Composition. - Thomas Deacon; Nick Bryan-Kinns; Patrick G. T. Healey; Mathieu Barthet (Creativity & Cognition, 2019)

Invoke: A Collaborative Virtual Reality Tool for Spatial Audio Production Using Voice-Based Trajectory Sketching. - Thomas Deacon; Mathieu Barthet (Audio Mostly Conference, 2023)

"It's cleaner, definitely": Collaborative Process in Audio Production. - Thomas Deacon; Patrick Healey 001; Mathieu Barthet (Comput. Support. Cooperative Work., 2023)

Working with AI Sound: Exploring the Future of Workplace AI Sound Technologies. - Thomas Deacon; Mark D. Plumbley (CHIWORK, 2024)

The Sounds of Home: A Speech-Removed Residential Audio Dataset for Sound Event Detection. - Gabriel Bibbó; Thomas Deacon; Arshdeep Singh; Mark D. Plumbley (CoRR, 2024)

Soundscape Experience Mapping Pilot Data. - Thomas Deacon; Mark D. Plumbley (Zenodo, 2025)

Exploring the User Experience of AI-Assisted Sound Searching Systems for Creative Workflows. - Haohe Liu; Thomas Deacon; Wenwu Wang 001; Matt Paradis; Mark D. Plumbley (CoRR, 2025)