A qualitative study of Ragnarök Online private servers: in-game sociological issues. - Thomas Debeauvais; Bonnie A. Nardi (FDG, 2010)

If you build it they might stay: retention mechanisms in World of Warcraft. - Thomas Debeauvais; Bonnie A. Nardi; Diane J. Schiano; Nicolas Ducheneaut; Nicholas Yee (FDG, 2011)

A new look at World of Warcraft's social landscape. - Diane J. Schiano; Bonnie A. Nardi; Thomas Debeauvais; Nicolas Ducheneaut; Nicholas Yee (FDG, 2011)

RCAT: A RESTful client-scalable architecture. - Thomas Debeauvais; Arthur Valadares; Cristina Videira Lopes (NETGAMES, 2011)

10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers. - Thomas Debeauvais; Bonnie A. Nardi; Cristina Videira Lopes; Nicholas Yee; Nicolas Ducheneaut (FDG, 2012)

RESTful Massively Multi-user Virtual Environments: A feasibility study. - Cristina V. Lopes; Thomas Debeauvais; Arthur Valadares (IGIC, 2012)

Evolution of scalability with synchronized state in virtual environments. - Arthur Valadares; Thomas Debeauvais; Cristina V. Lopes (HAVE, 2012)

Off with their assists: An empirical study of driving skill in Forza Motorsport 4. - Thomas Debeauvais; Thomas Zimmermann 001; Nachiappan Nagappan; Kevin Carter; Ryan Cooper; Dan Greenawalt; Tyson Solberg (FDG, 2014)

Retention and progression: Seven months in World of Warcraft. - Thomas Debeauvais; Cristina V. Lopes; Nick Yee; Nicolas Ducheneaut (FDG, 2014)

The "lonely gamer" revisited. - Diane J. Schiano; Bonnie A. Nardi; Thomas Debeauvais; Nicolas Ducheneaut; Nicholas Yee (Entertain. Comput., 2014)

Gate Me If You Can: The Impact of Gating Mechanics on Retention and Revenues in Jelly Splash. - Thomas Debeauvais; Cristina V. Lopes (FDG, 2015)