Advances in real-time rendering in games: part I. - Natalya Tatarchuk; Jonathan Dupuy; Thomas Deliot; Daniel Wright; Krzysztof Narkowicz; Patrick Kelly; Aleksander Netzel; Tiago Costa (SIGGRAPH Courses, 2022)

A Data-Driven Paradigm for Precomputed Radiance Transfer. - Laurent Belcour; Thomas Deliot; Wilhem Barbier; Cyril Soler (Proc. ACM Comput. Graph. Interact. Tech., 2022)

Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids. - Thomas Deliot; Laurent Belcour (Comput. Graph. Forum, 2023)

Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation. - Thomas Deliot; Eric Heitz; Laurent Belcour (Proc. ACM Comput. Graph. Interact. Tech., 2024)