Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies. - Thomas Di Giacomo; Nadia Magnenat-Thalmann (CASA, 2003)

Adaptation of Facial and Body Animation for MPEG-based Architectures. - Thomas Di Giacomo; Chris Joslin; Stephane Garchery; Nadia Magnenat-Thalmann (CW, 2003)

Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. - HyungSeok Kim 001; Chris Joslin; Thomas Di Giacomo; Stephane Garchery; Nadia Magnenat-Thalmann (Computer Graphics International, 2004)

Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework. - HyungSeok Kim 001; Chris Joslin; Thomas Di Giacomo; Stephane Garchery; Nadia Magnenat-Thalmann (ICME, 2004)

Adaptation of virtual human animation and representation for MPEG. - Thomas Di Giacomo; Chris Joslin; Stephane Garchery; HyungSeok Kim 001; Nadia Magnenat-Thalmann (Comput. Graph., 2004)

Collaborative virtual environments: from birth to standardization. - Chris Joslin; Thomas Di Giacomo; Nadia Magnenat-Thalmann (IEEE Commun. Mag., 2004)

Device-based decision-making for adaptation of three-dimensional content. - HyungSeok Kim 001; Chris Joslin; Thomas Di Giacomo; Stephane Garchery; Nadia Magnenat-Thalmann (Vis. Comput., 2006)

Towards Automatic Character Skeletonization and Interactive Skin Deformation. - Thomas Di Giacomo; Laurent Moccozet; Nadia Magnenat-Thalmann; Ronan Boulic; Daniel Thalmann (Eurographics (State of the Art Reports), 2007)

Control Structure and Multi-Resolution Techniques for Virtual Human Representation. - Thomas Di Giacomo; HyungSeok Kim 001; Laurent Moccozet; Nadia Magnenat-Thalmann (Shape Analysis and Structuring, 2008)