Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chávez's Venezuela. - Thomas H. Apperley (DiGRA Conference, 2007)

Citizenship and consumption: convergence culture, transmedia narratives and the digital divide. - Thomas H. Apperley (IE, 2007)

Rhythms of gaming bodies. - Thomas H. Apperley (IE, 2007)

Patterns of digital game-play in Australian high school students. - Sandy Muspratt; Thomas H. Apperley (IE, 2012)

The body of the gamer: game art and gestural excess. - Thomas H. Apperley (Digit. Creativity, 2013)

From the cybercafé to the street: The right to play in the city. - Thomas H. Apperley; Dale Leorke (First Monday, 2013)

Postdigital Play and the Aesthetics of Recruitment. - Darshana Jayemanne; Bjorn Nansen; Thomas H. Apperley (DiGRA Conference, 2015)

Introduction: What 'is' Australian Game Studies? - Marcus Carter; Thomas H. Apperley; Laura Crawford; Martin R. Gibbs; Bjorn Nansen (Trans. Digit. Games Res. Assoc., 2015)

Postdigital Interfaces and the Aesthetics of Recruitment. - Darshana Jayemanne; Bjorn Nansen; Thomas H. Apperley (Trans. Digit. Games Res. Assoc., 2016)

Platform Studies' Epistemic Threshold. - Thomas H. Apperley; Jussi Parikka (Games Cult., 2018)

Avatar economies: affective investment from game to platform. - Luke van Ryn; Thomas H. Apperley; Justin Clemens (New Rev. Hypermedia Multim., 2018)

(Re-)Orienting the Video Game Avatar. - Lars de Wildt; Thomas H. Apperley; Justin Clemens; Robbie Fordyce; Souvik Mukherjee (Games Cult., 2020)

Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon. - Petri Lankoski; Thomas H. Apperley; J. Tuomas Harviainen (Games Cult., 2023)