Don't Bother Me, Mom - I'm Learning: How Computer and Video Games are Preparing Your Kids for 21st Century Success - and How You Can Help! Marc Prensky. Paragon House (2006) (254pp., $19.95, ISBN: 1-55778-858-8). - Thomas Hainey (Int. J. Inf. Manag., 2006)

Using Games-Based Learning to Teach Software Engineering. - Thomas M. Connolly; Mark Stansfield; Thomas Hainey (WEBIST (Selected Papers), 2007)

Applying Games-based Learning to Teach Software Engineering Concepts. - Thomas M. Connolly; Mark Stansfield; Thomas Hainey (WEBIST (3), 2007)

An application of games-based learning within software engineering. - Thomas M. Connolly; Mark Stansfield; Thomas Hainey (Br. J. Educ. Technol., 2007)

Information Systems Development Methodologies, Techniques & Tools, fourth edition, David Avison, Guy Fitzgerald, McGraw-Hill Education, Maidenhead, 2006 (656pp., ISBN 10 0-07-7114175, £41.99). - Thomas Hainey (Int. J. Inf. Manag., 2007)

Games and Simulations in Online Learning: Research and Development Frameworks, D. Gibson, C. Aldrich, M. Prensky (Eds.). Information Science Publishing (2007), ISBN: 1-59904304-1. - Thomas Hainey (Int. J. Inf. Manag., 2007)

Evaluating Games-Based Learning. - Thomas Hainey; Thomas M. Connolly (Int. J. Virtual Pers. Learn. Environ., 2010)

An alternate reality game for language learning: ARGuing for multilingual motivation. - Thomas M. Connolly; Mark Stansfield; Thomas Hainey (Comput. Educ., 2011)

Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level. - Thomas Hainey; Thomas M. Connolly; Mark Stansfield; Elizabeth A. Boyle (Comput. Educ., 2011)

The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. - Thomas Hainey; Thomas M. Connolly; Mark Stansfield; Elizabeth A. Boyle (Comput. Educ., 2011)

The role of psychology in understanding the impact of computer games. - Elizabeth A. Boyle; Thomas M. Connolly; Thomas Hainey (Entertain. Comput., 2011)

A systematic literature review of empirical evidence on computer games and serious games. - Thomas M. Connolly; Elizabeth A. Boyle; Ewan MacArthur; Thomas Hainey; James M. Boyle (Comput. Educ., 2012)

Engagement in digital entertainment games: A systematic review. - Elizabeth A. Boyle; Thomas M. Connolly; Thomas Hainey; James M. Boyle (Comput. Hum. Behav., 2012)

Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence. - Aishah Abdul Razak; Thomas M. Connolly; Thomas Hainey (Int. J. Game Based Learn., 2012)

The Use of Games as an Educational Web2.0 Technology - A Survey of Motivations for Playing Computer Games at HE Level. - Thomas Hainey; Thomas M. Connolly (SOCO-CISIS-ICEUTE, 2013)

A Survey of Academics' Views of the Use of Web2.0 Technologies in Higher Education. - Thomas Hainey; Thomas M. Connolly; Gavin J. Baxter; Carole Gould (SOCO-CISIS-ICEUTE, 2013)

Are Web2.0 Tools Used to Support Learning in Communities of Practice - A Survey of Three Online Communities of Practice. - Ashley Healy; Thomas Hainey; Thomas M. Connolly; Gavin J. Baxter (SOCO-CISIS-ICEUTE, 2013)

Learning Styles in Adaptive Games-Based Learning. - Mario Soflano; Thomas M. Connolly; Thomas Hainey (SOCO-CISIS-ICEUTE, 2013)

Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands. - Thomas Hainey; Wim Westera; Thomas M. Connolly; Liz Boyle; Gavin J. Baxter; Richard B. Beeby; Mario Soflano (Comput. Educ., 2013)

Using Scratch with Primary School Children: An Evaluation of Games Constructed to Gauge Understanding of Programming Concepts. - Amanda Wilson; Thomas Hainey; Thomas M. Connolly (Int. J. Game Based Learn., 2013)

How to Teach Entrepreneurship Using Serious Games and Web 2.0. - Aristidis Protopsaltis; Sónia Hetzner; Spiros A. Borotis; Thomas M. Connolly; Thomas Hainey (ICALT, 2014)

EngAGe: A Link between Educational Games Developers and Educators. - Yaelle Chaudy; Thomas M. Connolly; Thomas Hainey (VS-GAMES, 2014)

A narrative literature review of games, animations and simulations to teach research methods and statistics. - Elizabeth A. Boyle; Ewan MacArthur; Thomas M. Connolly; Thomas Hainey; Madalina Manea; Anne Kärki; Peter van Rosmalen (Comput. Educ., 2014)

Learning style analysis in adaptive GBL application to teach SQL. - Mario Soflano; Thomas M. Connolly; Thomas Hainey (Comput. Educ., 2015)

An application of adaptive games-based learning based on learning style to teach SQL. - Mario Soflano; Thomas M. Connolly; Thomas Hainey (Comput. Educ., 2015)

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. - Elizabeth A. Boyle; Thomas Hainey; Thomas M. Connolly; Grant Gray; Jeffrey Earp; Michela Ott; Theodore Lim; Manuel Ninaus; Cláudia Sofia Ribeiro; João Madeiras Pereira (Comput. Educ., 2016)

A systematic literature review of games-based learning empirical evidence in primary education. - Thomas Hainey; Thomas M. Connolly; Elizabeth A. Boyle; Amanda Wilson; Aisya Razak (Comput. Educ., 2016)

A Serious game for programming in higher education. - Thomas Hainey; Gavin J. Baxter (Comput. Educ. X Real., 2024)

Using immersive technologies to enhance the student learning experience. - Gavin J. Baxter; Thomas Hainey (Interact. Technol. Smart Educ., 2024)