A Cross-Disciplined Approach to Exploring the Privacy Paradox: Explaining Disclosure Behaviour Using the Theory of Planned Behaviour. - Thomas Hughes-Roberts (UKAIS, 2012)

Privacy and Social Networks: Is Concern a Valid Indicator of Intention and Behaviour? - Thomas Hughes-Roberts (SocialCom, 2013)

Visualization of System Log Files for Post-incident Analysis and Response. - John Haggerty; Thomas Hughes-Roberts (HCI (24), 2014)

The effect of privacy salience on end-user behaviour : an experimental approach based on the theory of planned behaviour. - Thomas Hughes-Roberts (2014)

Hobson's Choice: Security and Privacy Permissions in Android and iOS Devices. - John Haggerty; Thomas Hughes-Roberts; Robert Hegarty (HCI (22), 2015)

Reminding Users of their Privacy at the Point of Interaction: The Effect of Privacy Salience on Disclosure Behaviour. - Thomas Hughes-Roberts (HCI (22), 2015)

Implementing a Robot-Based Pedagogy in the Classroom: Initial Results from Stakeholder Interviews. - Thomas Hughes-Roberts; David J. Brown 001 (iTAG, 2015)

Privacy as a secondary goal problem: an experiment examining control. - Thomas Hughes-Roberts (Inf. Comput. Secur., 2015)

Challenges in Sentiment Analysis for Arabic Social Networks. - Ghadah Alwakid; Taha Osman; Thomas Hughes-Roberts (ACLING, 2017)

Evaluating the Accessibility of Scratch for Children with Cognitive Impairments. - Misbahu S. Zubair; David J. Brown 001; Thomas Hughes-Roberts; Matthew Ian Bates (HCI (7), 2018)

Examining engagement and achievement in learners with individual needs through robotic-based teaching sessions. - Thomas Hughes-Roberts; David J. Brown 001; Penny J. Standen; Lorenzo Desideri; Marco Negrini; Aziz Rouame; Massimiliano Malavasi; George Wager; Conor Hasson (Br. J. Educ. Technol., 2019)

Are Visual Programming Tools for Children Designed with Accessibility in Mind? - Misbahu Sharfuddeen Zubair; David J. Brown 001; Matthew Ian Bates; Thomas Hughes-Roberts (ICETC, 2020)

Examining the potential impact of digital game making in curricula based teaching: Initial observations. - Thomas Hughes-Roberts; David J. Brown 001; Helen Boulton; Andrew M. Burton; Nicholas Shopland; Dominic Martinovs (Comput. Educ., 2020)

A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR. - Vanessa Cui; Thomas Hughes-Roberts; Nick White (HCI (16), 2022)

Leveraging Virtual Reality and Machine Learning as Mediated Learning Tools for Social Skill Development in Learners with Autism Spectrum Condition. - Thomas Hughes-Roberts; Vanessa Cui; Mufti Mahmud; David J. Brown 001 (HCI (8), 2022)

Towards Explainable and Privacy-Preserving Artificial Intelligence for Personalisation in Autism Spectrum Disorder. - Mufti Mahmud; M. Shamim Kaiser; Muhammad Arifur Rahman; Tanu Wadhera; David J. Brown 001; Nicholas Shopland; Andrew M. Burton; Thomas Hughes-Roberts; Shamim Al Mamun; Cosimo Ieracitano; Marzia Hoque Tania; Mohammad Ali Moni; et al. (HCI (8), 2022)

Designing accessible visual programming tools for children with autism spectrum condition. - Misbahu S. Zubair; David J. Brown 001; Thomas Hughes-Roberts; Matthew Ian Bates (Univers. Access Inf. Soc., 2023)