Particle-based forecast mechanism for continuous collision detection in deformable environments. - Thomas Jund; David Cazier; Jean-François Dufourd (Symposium on Solid and Physical Modeling, 2009)

Edge Collision Detection in Complex Deformable Environments. - Thomas Jund; David Cazier; Jean-François Dufourd (VRIPHYS, 2010)

Mapping Volumetric Meshes to Point-based Motion Models. - Thomas Jund; Ali Allaoui; Emmanuelle Darles; Xavier Skapin; Philippe Meseure; Annie Luciani (VRIPHYS, 2012)

A unified structure for crowd simulation. - Thomas Jund; Pierre Kraemer; David Cazier (Comput. Animat. Virtual Worlds, 2012)

CGoGN: n-dimensional Meshes with Combinatorial Maps. - Pierre Kraemer; Lionel Untereiner; Thomas Jund; Sylvain Thery; David Cazier (IMR, 2013)

Deformable polygonal agents in crowd simulation. - Thomas Pitiot; David Cazier; Thomas Jund; Arash Habibi; Pierre Kraemer (Comput. Animat. Virtual Worlds, 2014)

Impact of Frame of Reference on Memorization in Virtual Environments. - Thomas Jund; Antonio Capobianco; Frédéric Larue (ICALT, 2016)