Collision Detection for Continuously Deforming Bodies. - Thomas Larsson; Tomas Akenine-Möller (Eurographics (Short Presentations), 2001)

Efficient collision detection for models deformed by morphing. - Thomas Larsson; Tomas Akenine-Möller (Vis. Comput., 2003)

The Data Surface Interaction Paradigm. - Rikard Lindell; Thomas Larsson (TPCG, 2005)

A dynamic bounding volume hierarchy for generalized collision detection. - Thomas Larsson; Tomas Akenine-Möller (Comput. Graph., 2006)

On Faster Sphere-Box Overlap Testing. - Thomas Larsson; Tomas Akenine-Möller; Eric Lengyel (J. Graph. Tools, 2007)

Vignettes of Sweden's Computer Graphics History. - Thomas Larsson; Ulf Stenlund (IEEE Ann. Hist. Comput., 2008)

An Efficient Ellipsoid-OBB Intersection Test. - Thomas Larsson (J. Graph. Tools, 2008)

Bounding Volume Hierarchies of Slab Cut Balls. - Thomas Larsson; Tomas Akenine-Möller (Comput. Graph. Forum, 2009)

Adaptive Bounding Volume Hierarchies for Efficient Collision Queries. - Thomas Larsson (2009)

Ray Tracing using Hierarchies of Slab Cut Balls. - Linus Källberg; Thomas Larsson (Eurographics (Short Papers), 2010)

Parallel Construction of Bounding Volumes. - Mattias Karlsson; Olov Winberg; Thomas Larsson (SIGRAD, 2010)

Fast and Robust Approximation of Smallest Enclosing Balls in Arbitrary Dimensions. - Thomas Larsson; Linus Källberg (Comput. Graph. Forum, 2013)

Faster Approximation of Minimum Enclosing Balls by Distance Filtering and GPU Parallelization. - Linus Källberg; Thomas Larsson (J. Graph. Tools, 2013)

A cascade classifier for diagnosis of melanoma in clinical images. - Peyman Sabouri; Hamid Gholamhosseini; Thomas Larsson; John Collins (EMBC, 2014)

Accelerated Computation of Minimum Enclosing Balls by GPU Parallelization and Distance Filtering. - Linus Källberg; Thomas Larsson (SIGRAD, 2014)

Improved pruning of large data sets for the minimum enclosing ball problem. - Linus Källberg; Thomas Larsson (Graph. Model., 2014)

Exact Bounding Spheres by Iterative Octant Scan. - Thomas Larsson (SIGRAD, 2015)

A Filtering Heuristic for the Computation of Minimum-Volume Enclosing Ellipsoids. - Linus Källberg; Thomas Larsson (COCOA, 2016)

Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm. - Gabriele Capannini; Thomas Larsson (EGPGV@EuroVis, 2016)

An External Memory Algorithm for the Minimum Enclosing Ball Problem. - Linus Källberg; Evan Shellshear; Thomas Larsson (VISIGRAPP (1: GRAPP), 2016)

Efficient collision culling by a succinct bi-dimensional sweep and Prune algorithm. - Gabriele Capannini; Thomas Larsson (SCCG, 2016)

Output Sensitive Collision Detection for Unisize Boxes. - Gabriele Capannini; Thomas Larsson (SIGRAD, 2016)

Towards Full-Scale Ray Tracing in Games. - Afshin Ameri E; Thomas Larsson (SIGRAD, 2016)

Parallel computation of optimal enclosing balls by iterative orthant scan. - Thomas Larsson; Gabriele Capannini; Linus Källberg (Comput. Graph., 2016)

The child's perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in healthcare situations. - Anna Stålberg; Anette Sandberg; Maja Söderbäck; Thomas Larsson (J. Biomed. Informatics, 2016)

Towards a compositional service architecture for real-time cloud robotics: invited paper. - Shahina Begum; Moris Behnam; Thomas Larsson; Thomas Nolte; Kristian Sandström (SIGBED Rev., 2016)

Adaptive Collision Culling for Massive Simulations by a Parallel and Context-Aware Sweep and Prune Algorithm. - Gabriele Capannini; Thomas Larsson (IEEE Trans. Vis. Comput. Graph., 2018)