Enhancing Student Performance in Online Learning and Traditional Face-to-Face Class Delivery. - Mark Stansfield; Evelyn McLellan; Thomas M. Connolly (J. Inf. Technol. Educ., 2004)

Enhancing eLearning: Using Computer Games to Teach Requirements Collection and Analysis. - Thomas M. Connolly; Mark Stansfield (USAB, 2006)

Teaching Database Analysis and Design in a Web-Based Constructivist Learning Environment. - Thomas M. Connolly; Carolyn E. Begg (WEBIST (Selected Papers), 2006)

A Constructivist-Based Approach to Teaching Database Analysis and Design. - Thomas M. Connolly; Carolyn E. Begg (J. Inf. Syst. Educ., 2006)

Using Games-Based eLearning Technologies in Overcoming Difficulties in Teaching Information Systems. - Thomas M. Connolly; Mark Stansfield (J. Inf. Technol. Educ., 2006)

Using Games-Based Learning to Teach Software Engineering. - Thomas M. Connolly; Mark Stansfield; Thomas Hainey (WEBIST (Selected Papers), 2007)

Applying Games-based Learning to Teach Software Engineering Concepts. - Thomas M. Connolly; Mark Stansfield; Thomas Hainey (WEBIST (3), 2007)

An application of games-based learning within software engineering. - Thomas M. Connolly; Mark Stansfield; Thomas Hainey (Br. J. Educ. Technol., 2007)

A quasi-experimental study of three online learning courses in computing. - Thomas M. Connolly; Ewan MacArthur; Mark Stansfield; Evelyn McLellan (Comput. Educ., 2007)

From e-learning to games-based e-learning: using interactive technologies in teaching an IS course. - Thomas M. Connolly; Mark Stansfield (Int. J. Inf. Technol. Manag., 2007)

Using Alternate Reality Games to Support the Teaching of Modern Foreign Languages. - Thomas M. Connolly (WEBIST (1), 2008)

The impact of offshoring on the evolution of the IT workforce within the UK. - Wallace Gray; Thomas M. Connolly (Int. J. Inf. Technol. Manag., 2008)

Towards the Development of a New Model for Best Practice and Knowledge Construction in Virtual Campuses. - Antonio Cartelli; Mark Stansfield; Thomas M. Connolly; Athanassios Jimoyiannis; Hugo Magalhães; Katherine Maillet (J. Inf. Technol. Educ., 2008)

The socialisation of organisational learning through learning technology. - Gavin J. Baxter; Thomas M. Connolly; Mark Stansfield (Int. J. Internet Enterp. Manag., 2009)

A Move Towards e-Learning in the Commercial Environment. - Carole Gould; Thomas M. Connolly; Stuart Waugh; Brian Boyle (CSEDU (1), 2010)

Evaluating Games-Based Learning. - Thomas Hainey; Thomas M. Connolly (Int. J. Virtual Pers. Learn. Environ., 2010)

A Model-View-DynamicViewModel and its Performance in a Web-based Component Architecture. - Graeme Baillie; Brian Armour; Dave Allan; Robert Milne; Thomas M. Connolly; Richard B. Beeby (SEKE, 2011)

An alternate reality game for language learning: ARGuing for multilingual motivation. - Thomas M. Connolly; Mark Stansfield; Thomas Hainey (Comput. Educ., 2011)

Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level. - Thomas Hainey; Thomas M. Connolly; Mark Stansfield; Elizabeth A. Boyle (Comput. Educ., 2011)

The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. - Thomas Hainey; Thomas M. Connolly; Mark Stansfield; Elizabeth A. Boyle (Comput. Educ., 2011)

The role of psychology in understanding the impact of computer games. - Elizabeth A. Boyle; Thomas M. Connolly; Thomas Hainey (Entertain. Comput., 2011)

Organisational Blogging: The Problem of Engagement. - Gavin J. Baxter; Thomas M. Connolly; Mark Stansfield (Int. J. Virtual Pers. Learn. Environ., 2011)

A systematic literature review of empirical evidence on computer games and serious games. - Thomas M. Connolly; Elizabeth A. Boyle; Ewan MacArthur; Thomas Hainey; James M. Boyle (Comput. Educ., 2012)

Engagement in digital entertainment games: A systematic review. - Elizabeth A. Boyle; Thomas M. Connolly; Thomas Hainey; James M. Boyle (Comput. Hum. Behav., 2012)

Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence. - Aishah Abdul Razak; Thomas M. Connolly; Thomas Hainey (Int. J. Game Based Learn., 2012)

Learning with computer games or teacher: How it influences the learning experience and outcomes at primary school. - Aishah Abdul Razak; Thomas M. Connolly (EDUCON, 2013)

Using games as a context for interdisciplinary learning: A case study at a Scottish primary school. - Aishah Abdul Razak; Thomas M. Connolly (EDUCON, 2013)

Using Web 2.0 Tools to Support the Theoretical Constructs of Organisational Learning. - Gavin J. Baxter; Thomas M. Connolly (SOCO-CISIS-ICEUTE, 2013)

Adopting the Use of Enterpise Mircoblogging as an Organisational Learning Approach. - Gavin J. Baxter; Thomas M. Connolly (SOCO-CISIS-ICEUTE, 2013)

The Use of Games as an Educational Web2.0 Technology - A Survey of Motivations for Playing Computer Games at HE Level. - Thomas Hainey; Thomas M. Connolly (SOCO-CISIS-ICEUTE, 2013)

A Survey of Academics' Views of the Use of Web2.0 Technologies in Higher Education. - Thomas Hainey; Thomas M. Connolly; Gavin J. Baxter; Carole Gould (SOCO-CISIS-ICEUTE, 2013)

Are Web2.0 Tools Used to Support Learning in Communities of Practice - A Survey of Three Online Communities of Practice. - Ashley Healy; Thomas Hainey; Thomas M. Connolly; Gavin J. Baxter (SOCO-CISIS-ICEUTE, 2013)

Learning Styles in Adaptive Games-Based Learning. - Mario Soflano; Thomas M. Connolly; Thomas Hainey (SOCO-CISIS-ICEUTE, 2013)

Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands. - Thomas Hainey; Wim Westera; Thomas M. Connolly; Liz Boyle; Gavin J. Baxter; Richard B. Beeby; Mario Soflano (Comput. Educ., 2013)

Using Games-based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children. - Aishah Abdul Razak; Thomas M. Connolly (Int. J. Emerg. Technol. Learn., 2013)

Using Scratch with Primary School Children: An Evaluation of Games Constructed to Gauge Understanding of Programming Concepts. - Amanda Wilson; Thomas Hainey; Thomas M. Connolly (Int. J. Game Based Learn., 2013)

How to Teach Entrepreneurship Using Serious Games and Web 2.0. - Aristidis Protopsaltis; Sónia Hetzner; Spiros A. Borotis; Thomas M. Connolly; Thomas Hainey (ICALT, 2014)

EngAGe: A Link between Educational Games Developers and Educators. - Yaelle Chaudy; Thomas M. Connolly; Thomas Hainey (VS-GAMES, 2014)

A narrative literature review of games, animations and simulations to teach research methods and statistics. - Elizabeth A. Boyle; Ewan MacArthur; Thomas M. Connolly; Thomas Hainey; Madalina Manea; Anne Kärki; Peter van Rosmalen (Comput. Educ., 2014)

Using feature construction for dimensionality reduction in big data scenarios to allow real time classification of sequence data. - Michael Schaidnagel; Fritz Laux; Thomas M. Connolly (DEC, 2015)

Improving the understanding of business processes. - Felix Schiele; Fritz Laux; Thomas M. Connolly (DEC, 2015)

Learning style analysis in adaptive GBL application to teach SQL. - Mario Soflano; Thomas M. Connolly; Thomas Hainey (Comput. Educ., 2015)

An application of adaptive games-based learning based on learning style to teach SQL. - Mario Soflano; Thomas M. Connolly; Thomas Hainey (Comput. Educ., 2015)

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. - Elizabeth A. Boyle; Thomas Hainey; Thomas M. Connolly; Grant Gray; Jeffrey Earp; Michela Ott; Theodore Lim; Manuel Ninaus; Cláudia Sofia Ribeiro; João Madeiras Pereira (Comput. Educ., 2016)

A systematic literature review of games-based learning empirical evidence in primary education. - Thomas Hainey; Thomas M. Connolly; Elizabeth A. Boyle; Amanda Wilson; Aisya Razak (Comput. Educ., 2016)

Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboard. - Yaelle Chaudy; Thomas M. Connolly (Entertain. Comput., 2018)

Specification and evaluation of an assessment engine for educational games: Integrating learning analytics and providing an assessment authoring tool. - Yaelle Chaudy; Thomas M. Connolly (Entertain. Comput., 2019)

Development and Evaluation of Two 3D-Simulated Practice Learning Environments. - Stephen Farrier; Thomas M. Connolly; Nikolina Tsvetkova; Mario Soflano; Petros Papadopoulos (Int. J. Virtual Pers. Learn. Environ., 2022)

O|R|P|E - A Data Semantics Driven Concurrency Control. - Tim Lessner; Fritz Laux; Thomas M. Connolly (CoRR, 2023)