Social Media Game Concept within the Digital Zoo: New Ways of Connecting a Tourist Attraction with Its Visitors. - Karin Fahlquist; Thomas Mejtoft; Johannes Karlsson (iThings/CPSCom, 2011)

Internet of Things and Co-creation of Value. - Thomas Mejtoft (iThings/CPSCom, 2011)

Biometric interaction: a case study of visual feedback and privacy issues in new face recognition solutions. - Per Kvarnbrink; Karin Fahlquist; Thomas Mejtoft (CHI Extended Abstracts, 2013)

Interaction Design Processes to Facilitate Changing Business Models in the Newspaper Industry: A Case Study of vk.se. - Thomas Mejtoft; Sara Mejtoft; Anna Palmér; Viktor Östin; Anna Viklund; Sofia Papworth; Mikaela Berg; Robert Johansson (CHI Extended Abstracts, 2015)

Feedback in commercial educational applications: Guidelines and conceptual framework. - Thomas Mejtoft; Lena Lindberg; Ulrik Söderström; Eva Mårell-Olsson (ECCE, 2017)

Evaluation of Push Notifications for Social Media Applications. - Emma Fahlman; Thomas Mejtoft; Helen Cripps (Bled eConference, 2018)

The effect of skeleton screens: Users' perception of speed and ease of navigation. - Thomas Mejtoft; Arvid Långström; Ulrik Söderström (ECCE, 2018)

The Users' Time Perception: The effect of various animation speeds on loading screens. - Ulrik Söderström; Martin Bååth; Thomas Mejtoft (ECCE, 2018)

Internationalization of students' learning using online technology: Lessons learned. - Thomas Mejtoft; Helen Cripps; Stefan Berglund; Jasmina Dlacic; Matia Torbarina (Bled eConference, 2019)

Reclaiming Control over Personal Data with Blockchain Technology: An Exploratory Study. - Thomas Mejtoft; David Hellman; Ulrik Söderström (Bled eConference, 2019)

User Experience Design and Digital Nudging in a Decision Making Process. - Thomas Mejtoft; Charlotte Ristiniemi; Ulrik Söderström; Eva Mårell-Olsson (Bled eConference, 2019)

Design Friction. - Thomas Mejtoft; Sarah Hale; Ulrik Söderström (ECCE, 2019)

Comparing Millennials View on Minimalism And Maximalism in Web Design. - Ulrik Söderström; Lovisa Carlsson; Thomas Mejtoft (ECCE, 2019)

Evaluating Electronic Ink Display Technology for Use in Drawing and Note Taking. - Ulrik Söderström; Måns Hellgren; Thomas Mejtoft (ECCE, 2019)

Crowdsourcing Through Twitter for Innovation. - Helen Cripps; Abhay Kumar Singh; Thomas Mejtoft; Jari Salo 001 (Bled eConference, 2020)

The User Experience of Personalized Content. - Thomas Mejtoft; Tonje Lindmark; Ulrik Söderström; Helen Cripps (Bled eConference, 2020)

Deceptive Design: Cookie Consent and Manipulative Patterns. - Thomas Mejtoft; Erik Frängsmyr; Ulrik Söderström; Ole Norberg (Bled eConference, 2021)

Designing Call to Action: Users' Perception of Different Characteristics. - Thomas Mejtoft; Jonathan Hedlund; Helen Cripps; Ulrik Söderström; Ole Norberg (Bled eConference, 2021)

Creative Capabilities of Machine Learning: Evaluating music created by algorithms. - Thomas Mejtoft; Linus Lagerhjelm; Ulrik Söderström; Ole Norberg (ECCE, 2021)

Haptic feedback in first person shooter video games. - Ulrik Söderström; William Larsson; Max Lundqvist; Ole Norberg; Mattias Andersson 004; Thomas Mejtoft (ECCE, 2022)

Cookies and Trust: Trust in organizations and the design of cookie consent prompts. - Thomas Mejtoft; Nike Vejbrink Starbrink; Carla Roos Morales; Ole Norberg; Mattias Andersson 004; Ulrik Söderström (ECCE, 2023)

How work-related communication applications affect perceived stress levels among employees. - Ulrik Söderström; Olivia Harlin; Ole Norberg; Thomas Mejtoft (ECCE, 2023)

The Impact of Scrollytelling on the Reading Experience of Long-Form Journalism. - Anja Tjärnhage; Ulrik Söderström; Ole Norberg; Mattias Andersson 004; Thomas Mejtoft (ECCE, 2023)

Enhancing Digital Social Interaction Using Augmented Reality in Mobile Fitness Applications. - Thomas Mejtoft; Håkan Lindahl; Ole Norberg; Mattias Andersson 004; Ulrik Söderström (IVSP, 2023)

Design Friction and Digital Nudging: Impact on the Human Decision-Making Process. - Thomas Mejtoft; Emma Parsjö; Ole Norberg; Ulrik Söderström (IVSP, 2023)

Beyond Predatory Practices Ethical Game Design and Player Retention in the Gaming Industry. - Tobias Bergström; Ulrik Söderström; Thomas Mejtoft (ECCE, 2024)

ChatGPT in education: Teachers' and Students' views. - Ulrik Söderström; Elsa Hedström; Karl Lambertsson; Thomas Mejtoft (ECCE, 2024)