User-centered design of a mobile application for sharing life memories. - Thomas Olsson 002; Marika Lehtonen; Dana Pavel; Kaisa Väänänen-Vainio-Mattila (Mobility Conference, 2007)

Exploring characteristics of collective content: a field study with four user communities. - Thomas Olsson 002; Hannu Toivola; Kaisa Väänänen-Vainio-Mattila (CHI Extended Abstracts, 2008)

User needs and design guidelines for mobile services for sharing digital life memories. - Thomas Olsson 002; Hannu Soronen; Kaisa Väänänen-Vainio-Mattila (Mobile HCI, 2008)

Multimodal interaction with speech and physical touch interface in a media center application. - Markku Turunen; Aleksi Kallinen; Iván Sánchez Milara; Jukka Riekki; Juho Hella; Thomas Olsson 002; Aleksi Melto; Juha-Pekka Rajaniemi; Jaakko Hakulinen; Erno Mäkinen; Pellervo Valkama; Toni Miettinen; et al. (Advances in Computer Entertainment Technology, 2009)

Understanding collective content: purposes, characteristics and collaborative practices. - Thomas Olsson 002 (C&T, 2009)

User expectations for mobile mixed reality services: an initial user study. - Thomas Olsson 002; Pirita Ihamäki; Else Lagerstam; Leena Ventä-Olkkonen; Kaisa Väänänen-Vainio-Mattila (ECCE, 2009)

Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities. - Thomas Olsson 002; Hannu Toivola; Minna Wäljas; Kaisa Väänänen-Vainio-Mattila; Jaakko Lehikoinen (HCI (12), 2009)

Expectations for user experience in haptic communication with mobile devices. - Jani Heikkinen; Thomas Olsson 002; Kaisa Väänänen-Vainio-Mattila (Mobile HCI, 2009)

Enhancing personal communication with spatial haptics: Two scenario-based experiments on gestural interaction. - Jani Heikkinen; Jussi Rantala; Thomas Olsson 002; Roope Raisamo; Jani Lylykangas; Jukka Raisamo; Veikko Surakka; Teemu Tuomas Ahmaniemi (J. Vis. Lang. Comput., 2009)

Issues on user acceptance and experience in smart interoperability environments. - Minna Kynsilehto; Thomas Olsson 002; Marketta Niemelä (MindTrek, 2010)

A diary study on annotating locations with mixed reality information. - Tuomas Vaittinen; Tuula Kärkkäinen; Thomas Olsson 002 (MUM, 2010)

Multi-form hierarchical representation of image categories for browsing and retrieval. - Esin Guldogan; Else Lagerstam; Thomas Olsson 002; Moncef Gabbouj (SMAP, 2010)

Online user survey on current mobile augmented reality applications. - Thomas Olsson 002; Markus Salo (ISMAR, 2011)

Exploring the effects of cumulative contextual cues on interpreting vibrotactile messages. - Jani Heikkinen; Jussi Rantala; Thomas Olsson 002; Roope Raisamo; Veikko Surakka (Mobile HCI, 2011)

Intelligent ambient technology: friend or foe? - Minna Kynsilehto; Thomas Olsson 002 (MindTrek, 2011)

Narratives of satisfying and unsatisfying experiences of current mobile augmented reality applications. - Thomas Olsson 002; Markus Salo (CHI, 2012)

Children and intuitiveness of interaction: a study on gesture-based interaction with augmented reality. - Else Lagerstam; Thomas Olsson 002; Tatu Harviainen (MindTrek, 2012)

An exploratory study of user-generated spatial gestures with social mobile devices. - Kaisa Väänänen-Vainio-Mattila; Thomas Olsson 002; Jari Laaksonen (MUM, 2012)

Checkpoints, hotspots and standalones: placing smart services over time and place. - Minna Kynsilehto; Thomas Olsson 002 (NordiCHI, 2012)

User evaluation of mobile augmented reality scenarios. - Thomas Olsson 002; Tuula Kärkkäinen; Else Lagerstam; Leena Ventä-Olkkonen (J. Ambient Intell. Smart Environ., 2012)

User Expectations and Experiences of Mobile Augmented Reality Services. - Thomas Olsson 002 (2012)

Exploring augmented reality for user-generated hyperlocal news content. - Heli Väätäjä; Mari J. Ahvenainen; Markus S. Jaakola; Thomas Olsson 002 (CHI Extended Abstracts, 2013)

Reflections on experience-driven design: a case study on designing for playful experiences. - Thomas Olsson 002; Kaisa Väänänen-Vainio-Mattila; Timo Saari; Andrés Lucero; Juha Arrasvuori (DPPI, 2013)

City scene: field trial of a mobile street-imagery-based navigation service. - Tuomas Vaittinen; Miikka Salminen; Thomas Olsson 002 (Mobile HCI, 2013)

Enhancing the Conference Experience with a Multi-Device, Multimodal, Multi-User Program Guide. - Markku Turunen; Roope Raisamo; Thomas Olsson 002; Juho Hella; Toni Miettinen; Tomi Heimonen; Jaakko Hakulinen; Ismo Rakkolainen (MindTrek, 2013)

A User-Centric View of Intelligent Environments: User Expectations, User Experience and User Role in Building Intelligent Environments. - Eija Kaasinen; Tiina Kymäläinen; Marketta Niemelä; Thomas Olsson 002; Minni Kanerva; Veikko Ikonen (Comput., 2013)

Consumer value of camera-based mobile interaction with the real world. - Markus Salo; Thomas Olsson 002; Markus Makkonen; Antti Hautamäki; Lauri Frank (Pervasive Mob. Comput., 2013)

Expected user experience of mobile augmented reality services: a user study in the context of shopping centres. - Thomas Olsson 002; Else Lagerstam; Tuula Kärkkäinen; Kaisa Väänänen-Vainio-Mattila (Pers. Ubiquitous Comput., 2013)

Layers of user expectations of future technologies: an early framework. - Thomas Olsson 002 (CHI Extended Abstracts, 2014)

Opportunities and challenges of mobile applications as "tickets-to-talk": a scenario-based user study. - Pradthana Jarusriboonchai; Thomas Olsson 002; Jarno Ojala; Kaisa Väänänen-Vainio-Mattila (MUM, 2014)

User experience of proactive audio-based social devices: a wizard-of-oz study. - Pradthana Jarusriboonchai; Thomas Olsson 002; Kaisa Väänänen-Vainio-Mattila (MUM, 2014)

Interactions and applications for see-through technologies. - Jonna Häkkilä; Thomas Olsson 002; Ashley Colley; Thomas Pederson; Jens Grubert (NordiCHI, 2014)

Personal or social?: designing mobile interactions for co-located interaction. - Pradthana Jarusriboonchai; Sus Lundgren; Thomas Olsson 002; Joel E. Fischer; Nemanja Memarovic; Stuart Reeves; Pawel W. Wozniak; Olof Torgersson (NordiCHI, 2014)

Instance based personalized multi-form image browsing and retrieval. - Esin Guldogan; Thomas Olsson 002; Else Lagerstam; Moncef Gabbouj (Multim. Tools Appl., 2014)

CueSense: A Wearable Proximity-Aware Display Enhancing Encounters. - Pradthana Jarusriboonchai; Thomas Olsson 002; Vikas Prabhu; Kaisa Väänänen-Vainio-Mattila (CHI Extended Abstracts, 2015)

A Diary Study on Combining Multiple Information Devices in Everyday Activities and Tasks. - Tero Jokela; Jarno Ojala; Thomas Olsson 002 (CHI, 2015)

Collaborative Video Challenges: A Playful Concept of Proximity-Based Social Interaction. - Susanna Paasovaara; Ekaterina Olshannikova; Thomas Olsson 002 (CHI Extended Abstracts, 2015)

Interaction and Humans in Internet of Things. - Markku Turunen; Daniel Sonntag; Klaus-Peter Engelbrecht; Thomas Olsson 002; Dirk Schnelle-Walka; Andrés Lucero (INTERACT (4), 2015)

Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework. - Kaisa Väänänen-Vainio-Mattila; Thomas Olsson 002; Jonna Häkkilä (INTERACT (3), 2015)

Social Displays on Mobile Devices: Increasing Collocated People's Awareness of the User's Activities. - Pradthana Jarusriboonchai; Thomas Olsson 002; Kaisa Väänänen-Vainio-Mattila (MobileHCI, 2015)

A Comparison of Methods to Move Visual Objects Between Personal Mobile Devices in Different Contexts of Use. - Tero Jokela; Jarno Ojala; Guido Grassel; Petri Piippo; Thomas Olsson 002 (MobileHCI, 2015)

From Mobile to Wearable: Using Wearable Devices to Enrich Mobile Interaction. - Stefan Schneegass; Sven Mayer; Thomas Olsson 002; Kristof Van Laerhoven (MobileHCI Adjunct, 2015)

Augmenting food with information. - Niels Henze; Thomas Olsson 002; Stefan Schneegass; Alireza Sahami Shirazi; Kaisa Väänänen-Vainio-Mattila (MUM, 2015)

Visualizing Big Data with augmented and virtual reality: challenges and research agenda. - Ekaterina Olshannikova; Aleksandr Ometov; Yevgeni Koucheryavy; Thomas Olsson 002 (J. Big Data, 2015)

Visualizing Big Data. - Ekaterina Olshannikova; Aleksandr Ometov; Yevgeni Koucheryavy; Thomas Olsson 002 (Big Data Technologies and Applications, 2016)

Design and Evaluation of a Multi-Player Mobile Game for Icebreaking Activity. - Pradthana Jarusriboonchai; Aris Malapaschas; Thomas Olsson 002 (CHI, 2016)

Increasing Collocated People¿s Awareness of the Mobile User¿s Activities: a Field Trial of Social Displays. - Pradthana Jarusriboonchai; Aris Malapaschas; Thomas Olsson 002; Kaisa Väänänen (CSCW, 2016)

Social Display...We Can See What You Are Doing On Your Mobile Device. - Pradthana Jarusriboonchai; Aris Malapaschas; Thomas Olsson 002; Kaisa Väänänen (CSCW Companion, 2016)

Towards better knowledge work experiences with new Ambient workspace: Concept and prototype. - Ekaterina Olshannikova; Aleksandr Ometov; Tatiana Anagnostaki; Nazia Hasan; Ayzhan Kuketaeva; Aino Ahtinen; Thomas Olsson 002; Yevgeni Koucheryavy (FRUCT, 2016)

Let's take photos together: exploring asymmetrical interaction abilities on mobile camera phones. - Pradthana Jarusriboonchai; Thomas Olsson 002; Sus Lundgren Lyckvi; Kaisa Väänänen (MobileHCI, 2016)

Mobile first?: understanding device usage practices in novel content sharing services. - Anton Fedosov; Jarno Ojala; Evangelos Niforatos; Thomas Olsson 002; Marc Langheinrich (MindTrek, 2016)

Outlining the design space of playful interactions between nearby strangers. - Susanna Paasovaara; Andrés Lucero; Thomas Olsson 002 (MindTrek, 2016)

Dynamic Social Trust Associations over D2D Communications: An Implementation Perspective. - Jani Urama; Ekaterina Olshannikova; Aleksandr Ometov; Pavel Masek; Sergey Andreev 001; Thomas Olsson 002; Jiri Hosek; Jussi Niutanen; Yevgeni Koucheryavy; Tommi Mikkonen (IEEE MS, 2016)

Next2You: a proximity-based social application aiming to encourage interaction between nearby people. - Susanna Paasovaara; Ekaterina Olshannikova; Pradthana Jarusriboonchai; Aris Malapaschas; Thomas Olsson 002 (MUM, 2016)

Next2You: a social application for nearby strangers. - Susanna Paasovaara; Ekaterina Olshannikova; Pradthana Jarusriboonchai; Aris Malapaschas; Thomas Olsson 002 (MUM, 2016)

Interaction Between Nearby Strangers: Serendipity and Playfulness. - Susanna Paasovaara; Andrés Lucero; Martin Porcheron; Janne Paavilainen; Dzmitry Aliakseyeu; Thomas Olsson 002 (NordiCHI, 2016)

Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users. - Susanna Paasovaara; Thomas Olsson 002 (NordiCHI, 2016)

Dynamic Trust Associations Over Socially-Aware D2D Technology: A Practical Implementation Perspective. - Aleksandr Ometov; Ekaterina Olshannikova; Pavel Masek; Thomas Olsson 002; Jiri Hosek; Sergey Andreev 001; Yevgeni Koucheryavy (IEEE Access, 2016)

A unifying perspective on proximity-based cellular-assisted mobile social networking. - Sergey Andreev 001; Jiri Hosek; Thomas Olsson 002; Kerstin Johnsson; Alexander Pyattaev; Aleksandr Ometov; Ekaterina Olshannikova; Mikhail Gerasimenko; Pavel Masek; Yevgeni Koucheryavy; Tommi Mikkonen (IEEE Commun. Mag., 2016)

Mobile Interactions Augmented by Wearable Computing: A Design Space and Vision. - Stefan Schneegass; Thomas Olsson 002; Sven Mayer; Kristof Van Laerhoven (Int. J. Mob. Hum. Comput. Interact., 2016)

Toward trusted, social-aware D2D connectivity: bridging across the technology and sociality realms. - Aleksandr Ometov; Antonino Orsino; Leonardo Militano; Dmitri Moltchanov; Giuseppe Araniti; Ekaterina Olshannikova; Gábor Fodor 001; Sergey Andreev 001; Thomas Olsson 002; Antonio Iera; Johan Torsner; Yevgeni Koucheryavy; et al. (IEEE Wirel. Commun., 2016)

Barriers for Bridging Interpersonal Gaps: Three Inspirational Design Patterns for Increasing Collocated Social Interaction: Full paper. - Robb Mitchell; Thomas Olsson 002 (C&T, 2017)

From Travel Plans to Magic Wands: A Cross-Domain Study of Practices and Privacy Requirements for Sharing Emerging Types of Online Content. - Anton Fedosov; Jarno Ojala; Thomas Olsson 002; Kaisa Väänänen; Marc Langheinrich (ECSCW Exploratory Papers, 2017)

Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythms. - Robb Mitchell; Thomas Olsson 002 (INTETAIN, 2017)

Understanding collocated social interaction between Pokémon GO players. - Susanna Paasovaara; Pradthana Jarusriboonchai; Thomas Olsson 002 (MUM, 2017)

Conceptualizing Big Social Data. - Ekaterina Olshannikova; Thomas Olsson 002; Jukka Huhtamäki; Hannu Kärkkäinen (J. Big Data, 2017)

Secure and Connected Wearable Intelligence for Content Delivery at a Mass Event: A Case Study. - Aleksandr Ometov; Dmitrii Solomitckii; Thomas Olsson 002; Sergey Bezzateev; Anna Shchesniak; Sergey Andreev 001; Jarmo Harju; Yevgeni Koucheryavy (J. Sens. Actuator Networks, 2017)

(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies. - Marion Koelle; Susanne Boll; Thomas Olsson 002; Julie R. Williamson; Halley Profita; Shaun K. Kane; Robb Mitchell (CHI Extended Abstracts, 2018)

Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems. - Torben Wallbaum; Andrii Matviienko; Swamy Ananthanarayan; Thomas Olsson 002; Wilko Heuten; Susanne C. J. Boll (CHI, 2018)

Digital Social Matching Ecosystem for Knowledge Work. - Jukka Huhtamäki; Thomas Olsson 002 (KMIS, 2018)

Multimedia Ubiquitous Technology for Opportunistic Social Interactions. - Beatrice Monastero; Andrés Lucero; Tapio Takala; Thomas Olsson 002; Giulio Jacucci; Robb Mitchell (MUM, 2018)

Playfulness and progression in technology-enhanced social experiences between nearby strangers. - Susanna Paasovaara; Kaisa Väänänen; Aris Malapaschas; Ekaterina Olshannikova; Thomas Olsson 002; Pradthana Jarusriboonchai; Jiri Hosek; Pavel Masek (NordiCHI, 2018)

Facilitating the First Move: Exploring Inspirational Design Patterns for Aiding Initiation of Social Encounters. - Robb Mitchell; Thomas Olsson 002 (C&T, 2019)

Beyond individuals: exploring social experiences around wearables. - Pradthana Jarusriboonchai; Felix A. Epp; Thomas Olsson 002; Andrés Lucero; Oscar Tomico; Eric Paulos; Jonna Häkkilä (UbiComp/ISWC Adjunct, 2019)

Identifying Different Types of Social Ties in Events from Publicly Available Social Media Data. - Jayesh Prakash Gupta; Hannu Kärkkäinen; Karan Menon; Jukka Huhtamäki; Raghava Rao Mukkamala; Abid Hussain; Ravi Vatrapu; Jari Jussila; Henri Pirkkalainen; Thomas Olsson 002 (KMIS, 2019)

#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms. - Marion Koelle; Ceenu George; Valentin Schwind; Daniel Perry; Yumiko Sakamoto; Khalad Hasan; Robb Mitchell; Thomas Olsson 002 (INTERACT (4), 2019)

Investigation of Egocentric Social Structures for Diversity-Enhancing Followee Recommendations. - Erjon Skenderi; Ekaterina Olshannikova; Thomas Olsson 002; Jukka Huhtamäki; Sami Koivunen; Peng Yao; Heikki Huttunen (UMAP (Adjunct Publication), 2019)

Scholars' Perceptions of Relevance in Bibliography-Based People Recommender System. - Ekaterina Olshannikova; Thomas Olsson 002; Jukka Huhtamäki; Peng Yao (Comput. Support. Cooperative Work., 2019)

What is (un)acceptable?: thoughts on social acceptability in HCI research. - Marion Koelle; Thomas Olsson 002; Robb Mitchell; Julie R. Williamson; Susanne Boll (Interactions, 2019)

Understanding Decision-Making in Recruitment: Opportunities and Challenges for Information Technology. - Sami Koivunen; Thomas Olsson 002; Ekaterina Olshannikova; Aki Lindberg (Proc. ACM Hum. Comput. Interact., 2019)

Diversity Exposure in Social Recommender Systems: A Social Capital Theory Perspective. - Chun-Hua Tsai; Jukka Huhtamäki; Thomas Olsson 002; Peter Brusilovsky (IntRS@RecSys, 2020)

From Chance to Serendipity: Knowledge Workers' Experiences of Serendipitous Social Encounters. - Ekaterina Olshannikova; Thomas Olsson 002; Jukka Huhtamäki; Susanna Paasovaara; Hannu Kärkkäinen (Adv. Hum. Comput. Interact., 2020)

Directions for professional social matching systems. - Thomas Olsson 002; Jukka Huhtamäki; Hannu Kärkkäinen (Commun. ACM, 2020)

Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches. - Thomas Olsson 002; Pradthana Jarusriboonchai; Pawel W. Wozniak; Susanna Paasovaara; Kaisa Väänänen; Andrés Lucero (Comput. Support. Cooperative Work., 2020)

Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting. - Joel Kiskola; Thomas Olsson 002; Heli Väätäjä; Aleksi H. Syrjämäki; Anna Rantasila; Poika Isokoski; Mirja Ilves; Veikko Surakka (CHI, 2021)

Exploration of user interface mechanisms with affect labeling to enhance online discussion. - Mariana L. de Carvalho; Thomas Olsson 002; Joel Kiskola (MindTrek, 2021)

Examining Serendipitous Encounters and Self-Determination in Twitter-Enabled Innovation. - Henri Pirkkalainen; Ekaterina Olshannikova; Thomas Olsson 002; Jukka Huhtamäki (Adv. Hum. Comput. Interact., 2021)

Understanding Matchmakers' Experiences, Principles and Practices of Assembling Innovation Teams. - Sami Koivunen; Ekaterina Olshannikova; Thomas Olsson 002 (Comput. Support. Cooperative Work., 2021)

How does AI challenge design practice? - Thomas Olsson 002; Kaisa Väänänen (Interactions, 2021)

Online Survey on Novel Designs for Supporting Self-Reflection and Emotion Regulation in Online News Commenting. - Joel Kiskola; Thomas Olsson 002; Aleksi H. Syrjämäki; Anna Rantasila; Mirja Ilves; Poika Isokoski; Veikko Surakka (MindTrek, 2022)

What Supports Serendipity on Twitter? Online Survey on the Role of Technology Characteristics and Their Use. - Ekaterina Olshannikova; Henri Pirkkalainen; Thomas Olsson 002; Jukka Huhtamäki (MindTrek, 2022)

Human-Centered AI Design in Reality: A Study of Developer Companies' Practices : A study of Developer Companies' Practices. - Maria Hartikainen; Kaisa Väänänen; Anu Lehtiö; Saara Ala-Luopa; Thomas Olsson 002 (NordiCHI, 2022)

Utilizing Structural Network Positions to Diversify People Recommendations on Twitter. - Ekaterina Olshannikova; Erjon Skenderi; Thomas Olsson 002; Sami Koivunen; Jukka Huhtamäki (Adv. Hum. Comput. Interact., 2022)

The March of Chatbots into Recruitment: Recruiters' Experiences, Expectations, and Design Opportunities. - Sami Koivunen; Saara Ala-Luopa; Thomas Olsson 002; Arja Haapakorpi (Comput. Support. Cooperative Work., 2022)

Facilitating Implicit Emotion Regulation in Online News Commenting - An Experimental Vignette Study. - Aleksi H. Syrjämäki; Mirja Ilves; Joel Kiskola; Anna Rantasila; Poika Isokoski; Thomas Olsson 002; Veikko Surakka (Interact. Comput., 2022)

Multi-Objective Fairness in Team Assembly. - Rodrigo Borges; Otto Sahlgren; Sami Koivunen; Kostas Stefanidis; Thomas Olsson 002; Arto Laitinen (ADBIS (Short Papers), 2023)

Towards a Human-Centred Artificial Intelligence Maturity Model. - Maria Hartikainen; Kaisa Väänänen; Thomas Olsson 002 (CHI Extended Abstracts, 2023)

Computational Team Assembly with Fairness Constraints. - Rodrigo Borges; Otto Sahlgren; Sami Koivunen; Kostas Stefanidis; Thomas Olsson 002; Arto Laitinen (CoRR, 2023)

Review of User Interface-Facilitated Serendipity in Recommender Systems. - Ahmad Hassan Afridi; Thomas Olsson 002 (Int. J. Interact. Commun. Syst. Technol., 2023)

Emotionally Toned Online Discussions Evoke Subjectively Experienced Emotional Responses. - Aleksi H. Syrjämäki; Mirja Ilves; Poika Isokoski; Joel Kiskola; Anna Rantasila; Thomas Olsson 002; Gary Bente; Veikko Surakka (J. Media Psychol. Theor. Methods Appl., 2023)

Understanding citizen perceptions of AI in the smart city. - Anu Lehtiö; Maria Hartikainen; Saara Ala-Luopa; Thomas Olsson 002; Kaisa Väänänen (AI Soc., 2023)

User-centred quality of UI interventions aiming to influence online news commenting behaviour. - Joel Kiskola; Thomas Olsson 002; Anna Rantasila; Aleksi H. Syrjämäki; Mirja Ilves; Poika Isokoski; Veikko Surakka (Behav. Inf. Technol., 2023)

Pitfalls and Tensions in Digitalizing Talent Acquisition: An Analysis of HRM Professionals' Considerations Related to Digital Ethics. - Sami Koivunen; Otto Sahlgren; Saara Ala-Luopa; Thomas Olsson 002 (Interact. Comput., 2023)

Considerations on Human-AI Collaboration in Knowledge Work - Recruitment Experts' Needs and Expectations. - Saara Ala-Luopa; Sami Koivunen; Thomas Olsson 002; Kaisa Väänänen (HICSS, 2024)

Design Research Artefacts for Knowledge Co-creation with Civil Servants Supporting Migrants: A Case Study. - Ruta Serpytyte; Amir Pakpour Haji Agha; Anne Häkkinen; Bhuvana Sekar; Irena Aleksandra Bakic; Thomas Olsson 002 (NordiCHI, 2024)

Trusting Intelligent Automation in Expert Work: Accounting Practitioners' Experiences and Perceptions. - Saara Ala-Luopa; Thomas Olsson 002; Kaisa Väänänen; Maria Hartikainen; Jouko Makkonen (Comput. Support. Cooperative Work., 2024)

Generative AI and News Consumption: Design Fictions and Critical Analysis. - Joel Kiskola; Henrik Rydenfelt; Thomas Olsson 002; Lauri Haapanen; Noora Vänttinen; Matti Nelimarkka; Minna Vigren; Salla-Maaria Laaksonen; Tuukka Lehtiniemi (CHI, 2025)

Once Upon a Time When HCI Prioritised Environmental Sustainability: Reflections on a Collection of Fictions. - Lenneke Kuijer; Kirsikka Kaipainen; Nicola J. Bidwell; Markus Fiedler; Adrian Friday; Marc Hassenzahl; Carine Lallemand; Matthias Laschke; Dan Lockton; Thomas Olsson 002; Alexander Raake; Kaisa Väänänen; et al. (CHI Extended Abstracts, 2025)

Emotion labelling strengthens readers' emotional responses to online messages. - Mirja Ilves; Aleksi H. Syrjämäki; Thomas Olsson 002; Joel Kiskola; Poika Isokoski; Anna Rantasila; Gary Bente; Veikko Surakka (Behav. Inf. Technol., 2025)