ATUM: applying multi-layer game design and environmental storytelling. - Marta C. Jimenez; Thomas P. Buijtenweg (CHI Extended Abstracts, 2013)

Library Not Found - The Disconnect between Gaming Research and Development. - Marcello Passarelli; Jeffrey Earp; Francesca Maria Dagnino; Flavio Manganello; Donatella Persico; Francesca Pozzi; Thomas P. Buijtenweg; Mata Haggis; Chris Bailey 003; Carlo Perrotta (CSEDU (2), 2018)

Educational Games as a Motivational Tool: Considerations on their Potential and Limitations. - Marcello Passarelli; Francesca Maria Dagnino; Jeffrey Earp; Flavio Manganello; Donatella Persico; Francesca Pozzi; Chris Bailey 003; Carlo Perrotta; Thomas P. Buijtenweg; Mata Haggis (CSEDU (1), 2019)

Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach. - Jessika Weber-Sabil; Lidija Lalicic; Thomas P. Buijtenweg; Kevin Hutchinson; Carlos Pereira Santos; Frans Melissen; Ko Koens; Igor Mayer (ISAGA, 2019)

Exploring Players' Curiosity-Driven Behaviour in Unknown Videogame Environments. - Riccardo Galdieri; Mata Haggis-Burridge; Thomas P. Buijtenweg; Marcello Carrozzino (AVR (1), 2020)

Users' Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences. - Riccardo Galdieri; Mata Haggis-Burridge; Thomas P. Buijtenweg; Marcello Carrozzino (AVR (1), 2020)

The distant Horizon: Investigating the relationship between social sciences academic research and game development. - Marcello Passarelli; Jeffrey Earp; Francesca Maria Dagnino; Flavio Manganello; Donatella Persico; Francesca Pozzi; Thomas P. Buijtenweg; Mata Haggis; Chris Bailey 003; Carlo Perrotta (Entertain. Comput., 2020)

The Co-design of Educational Video Games. - Daniel Kleffmann; Igor Mayer; Thomas P. Buijtenweg (ISAGA, 2021)