Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality. - Olli S. Hurnmukainen; Sebastian J. Schlecht; Thomas Robotham; Axel Plinge; Emanuël Anco Peter Habets (VR, 2019)

Audiovisual Database with 360° Video and Higher-Order Ambisonics Audio for Perception, Cognition, Behavior, and QoE Evaluation Research. - Thomas Robotham; Ashutosh Singla; Olli S. Rummukainen; Alexander Raake; Emanuël A. P. Habets (QoMEX, 2022)

Dialogue Enhancement and Listening Effort in Broadcast Audio: A Multimodal Evaluation. - Matteo Torcoli; Thomas Robotham; Emanuël A. P. Habets (QoMEX, 2022)

Pupillary Light Reflex Correction for Robust Pupillometry in Virtual Reality. - Marie Eckert; Thomas Robotham; Emanuël A. P. Habets; Olli S. Rummukainen (Proc. ACM Comput. Graph. Interact. Tech., 2022)

Comparing Direct and Indirect Methods of Audio Quality Evaluation in Virtual Reality Scenes of Varying Complexity. - Thomas Robotham; Olli S. Rummukainen; Miriam Kurz; Marie Eckert; Emanuël A. P. Habets (IEEE Trans. Vis. Comput. Graph., 2022)

Saliency of Omnidirectional Videos with Different Audio Presentations: Analyses and Dataset. - Ashutosh Singla; Thomas Robotham; Abhinav Bhattacharya; William Menz; Emanuël A. P. Habets; Alexander Raake (QoMEX, 2023)

Influence of Multi-Modal Interactive Formats on Subjective Audio Quality and Exploration Behavior. - Thomas Robotham; Ashutosh Singla; Alexander Raake; Olli S. Rummukainen; Emanuël A. P. Habets (IMX, 2023)

QoEVAVE CGI Scenes Database. - Thomas Robotham; Daniela Rebmann; Dominik O. Fintineanu-Anghelescu; Alexander Raake; Emanuël A. P. Habets (Zenodo, 2024)