New Development of M-Psychology for Junior High School with Interactive Multimedia Approach. - Suyoto; Thomas Suselo; Yudi Dwiandiyanta; Tri Prasetyaningrum (FGIT-MulGraB (1), 2011)

The Journey to Improve Teaching Computer Graphics: A Systematic Review. - Thomas Suselo; Burkhard Wünsche; Andrew Luxton-Reilly (ICCE, 2017)

Automatic assessment of OpenGL computer graphics assignments. - Burkhard C. Wünsche; Zhen Chen; Lindsay Alexander Shaw; Thomas Suselo; Kai-Cheung Leung; Davis Dimalen; Wannes van der Mark; Andrew Luxton-Reilly; Richard Lobb (ITiCSE, 2018)

Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course. - Thomas Suselo; Burkhard C. Wünsche; Andrew Luxton-Reilly (LaTiCE, 2018)

Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review. - Thomas Suselo; Burkhard C. Wünsche; Andrew Luxton-Reilly (ACE, 2019)

CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment. - Burkhard Claus Wünsche; Edward Huang; Lindsay Alexander Shaw; Thomas Suselo; Kai-Cheung Leung; Davis Dimalen; Wannes van der Mark; Andrew Luxton-Reilly; Richard Lobb (ICEIC, 2019)

Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment. - Burkhard Claus Wünsche; Kai-Cheung Leung; Davis Dimalen; Wannes van der Mark; Thomas Suselo; Marylyn Alex; Alex Shaw 001; Andrew Luxton-Reilly; Richard Lobb (CSERC, 2021)

Using Mobile Augmented Reality for Teaching 3D Transformations. - Thomas Suselo; Burkhard C. Wünsche; Andrew Luxton-Reilly (SIGCSE, 2021)

Why are 3D Transformations in Computer Graphics Difficult? An Analysis of a Decade of Exam Questions. - Thomas Suselo; Burkhard Claus Wünsche; Andrew Luxton-Reilly (ACE, 2022)

Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study. - Thomas Suselo; Burkhard C. Wünsche; Andrew Luxton-Reilly (VISIGRAPP (1: GRAPP), 2022)