Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence. - Thomas Terkildsen; Guido Makransky (Int. J. Hum. Comput. Stud., 2019)

Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG. - Sarune Baceviciute; Aske Mottelson; Thomas Terkildsen; Guido Makransky (CHI, 2020)

Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. - Giovanni Ribeiro; Katja Rogers; Maximilian Altmeyer; Thomas Terkildsen; Lennart E. Nacke (CHI PLAY, 2020)

Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality. - Sarune Baceviciute; Thomas Terkildsen; Guido Makransky (Comput. Educ., 2021)

Investigating the redundancy principle in immersive virtual reality environments: An eye-tracking and EEG study. - Sarune Baceviciute; Gordon Lucas; Thomas Terkildsen; Guido Makransky (J. Comput. Assist. Learn., 2022)

Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare Intensity. - Thomas Terkildsen; Lene Engelst; Mathias Clasen (Proc. ACM Hum. Comput. Interact., 2023)