Geodata Classification for Automatic Content Creation in Location-Based Games. - Thomas Tregel; Lukas Raymann; Stefan Göbel 001; Ralf Steinmetz (JCSG, 2017)

Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models. - Polona Caserman; Thomas Tregel; Marco Fendrich; Moritz Kolvenbach; Markus Stabel; Stefan Göbel 001 (JCSG, 2018)

Game Design Principles in a Game Programming Framework. - Robert Arthur Konrad; Thomas Tregel; Stefan Göbel 001 (JCSG, 2018)

Examining Approaches for Mobility Detection Through Smartphone Sensors. - Thomas Tregel; Andreas Gilbert; Robert Arthur Konrad; Petra Schäfer; Stefan Göbel 001 (JCSG, 2018)

Where's Pikachu: Route Optimization in Location-Based Games. - Thomas Tregel; Philipp Müller 002; Stefan Göbel 001; Ralf Steinmetz (VS-GAMES, 2018)

Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games. - Thomas Tregel; Felix Leber; Stefan Göbel 001 (ICEC-JCSG, 2019)

Flex Your Muscles: EMG-Based Serious Game Controls. - Philipp Niklas Müller; Philipp Achenbach; André Mihca Kleebe; Jan Ulrich Schmitt; Ute Lehmann; Thomas Tregel; Stefan Göbel 001 (JCSG, 2020)

StreetConqAR: Augmented Reality Anchoring in Pervasive Games. - Thomas Tregel; Tim Dutz; Patrick Hock; Philipp Niklas Müller; Philipp Achenbach; Stefan Göbel 001 (JCSG, 2020)

Costs to Compete - Analyzing Pay to Win Aspects in Current Games. - Thomas Tregel; Miriam Claudia Schwab; Thanh Tung Linh Nguyen; Philipp Niklas Müller; Stefan Göbel 001 (JCSG, 2020)

Rock beats Scissor: SVM based gesture recognition with data gloves. - Philipp Achenbach; Philipp Niklas Müller; Tobias Alexander Wach; Thomas Tregel; Stefan Göbel 001 (PerCom Workshops, 2021)

Physical Exercise Quality Assessment Using Wearable Sensors. - Philipp Niklas Müller; Felix Rauterberg; Philipp Achenbach; Thomas Tregel; Stefan Göbel 001 (JCSG, 2021)

Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming. - Thomas Tregel; Teodora Sarpe-Tudoran; Philipp Niklas Müller; Stefan Göbel 001 (JCSG, 2021)

Looking for Charizard: applying the orienteering problem to location-based games. - Thomas Tregel; Philipp Niklas Müller; Stefan Göbel 001; Ralf Steinmetz (Vis. Comput., 2021)

Online Content Generation in Mobile Applications - Adaptation and Personalization for Location-based Game Systems - Thomas Tregel (2021)

Towards Generating Counterfactual Examples as Automatic Short Answer Feedback. - Anna Filighera; Joel Tschesche; Tim Steuer; Thomas Tregel; Lisa Wernet (AIED (1), 2022)

What Is Relevant for Learning? Approximating Readers' Intuition Using Neural Content Selection. - Tim Steuer; Anna Filighera; Gianluca Zimmer; Thomas Tregel (AIED (1), 2022)

Towards A Vocalization Feedback Pipeline for Language Learners. - Anna Filighera; Leonard Bongard; Tim Steuer; Thomas Tregel (ICALT, 2022)

Learning-Relevant Concept Extraction By Utilizing Automatically Generated Textbook Corpora. - Tim Steuer; Anna Filighera; Nina Mouhammad; Gianluca Zimmer; Thomas Tregel (ICALT, 2022)

Virtually (re)constructed reality: the representation of physical space in commercial location-based games. - Manuel F. Baer; Thomas Tregel; Samuli Laato; Heinrich Söbke (MindTrek, 2022)

Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition. - Philipp Achenbach; Dennis Purdack; Sebastian Wolf; Philipp Niklas Müller; Thomas Tregel; Stefan Göbel 001 (JCSG, 2022)

Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring. - Thomas Tregel; Philipp Niklas Müller; Ayumi Lara Bischoff; Josef Kinold; Stefan Göbel 001 (JCSG, 2022)

Investigating Educational and Noneducational Answer Selection for Educational Question Generation. - Tim Steuer; Anna Filighera; Thomas Tregel (IEEE Access, 2022)

Educational Automatic Question Generation Improves Reading Comprehension in Non-native Speakers: A Learner-Centric Case Study. - Tim Steuer; Anna Filighera; Thomas Tregel; André Miede (Frontiers Artif. Intell., 2022)

Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering. - Samuli Laato; Thomas Tregel (Entertain. Comput., 2023)

Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer. - Thomas Tregel; Lukas Raymann; Stefan Göbel 001 (IEEE Trans. Games, 2023)

Cheating Automatic Short Answer Grading with the Adversarial Usage of Adjectives and Adverbs. - Anna Filighera; Sebastian Ochs 001; Tim Steuer; Thomas Tregel (Int. J. Artif. Intell. Educ., 2024)