Cloud Gaming With Foveated Graphics. - Gazi Karam Illahi; Thomas Van Gemert; Matti Siekkinen; Enrico Masala; Antti Oulasvirta; Antti Ylä-Jääski (CoRR, 2018)

Optimal Sensor Position for a Computer Mouse. - Sunjun Kim; Byungjoo Lee; Thomas Van Gemert; Antti Oulasvirta (CHI, 2020)

Cloud Gaming with Foveated Video Encoding. - Gazi Karam Illahi; Thomas Van Gemert; Matti Siekkinen; Enrico Masala; Antti Oulasvirta; Antti Ylä-Jääski (ACM Trans. Multim. Comput. Commun. Appl., 2020)

Evaluating VR Sickness in VR Locomotion Techniques. - Thomas Van Gemert; Joanna Bergström (VR Workshops, 2021)

Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down. - Thomas Van Gemert; Kasper Hornbæk; Jarrod Knibbe; Joanna Bergström (CHI, 2023)

Step on it: asymmetric gain functions improve starting and stopping in virtual reality walking. - Thomas Van Gemert; Kasper Hornbæk; Joanna Bergström (Virtual Real., 2023)

Doorways Do Not Always Cause Forgetting: Studying the Effect of Locomotion Technique and Doorway Visualization in Virtual Reality. - Thomas Van Gemert; Sean Chew; Yiannis Kalaitzoglou; Joanna Bergström (CHI, 2024)

Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality. - Thomas Van Gemert; Niels Christian Nilsson; Teresa Hirzle; Joanna Bergström (CHI, 2024)

How your Physical Environment Affects Spatial Presence in Virtual Reality. - Thomas Van Gemert; Jarrod Knibbe; Eduardo Velloso (CHI, 2025)