Projections of multidimensional data for use in man-computer graphics. - Thomas W. Calvert (AFIPS Fall Joint Computing Conference (1), 1968)

Recognizing patterns: Studies in living and automatic systems: Paul A. Kolers and Murray Eden (editors) M.I.T. Press, Cambridge, Mass. (1968). - Thomas W. Calvert (Autom., 1969)

Randomly Generated Nonlinear Transformations for Pattern Recognition. - Thomas W. Calvert; Tzay Y. Young (IEEE Trans. Syst. Sci. Cybern., 1969)

Nonorthogonal Projections for Feature Extraction in Pattern Recognition. - Thomas W. Calvert (IEEE Trans. Computers, 1970)

Feature Enhancement of Vectorcardiograms by Linear Normalization. - K. K. Kelly; Thomas W. Calvert; Richard L. Longini; J. P. Brown (IEEE Trans. Computers, 1971)

Neural Systems Modeling Applied to the Cerebellum. - Thomas W. Calvert; Frank Meno (IEEE Trans. Syst. Man Cybern., 1972)

Classification, Estimation and Pattern Recognition. - Tzay Y. Young; Thomas W. Calvert (Elsevier, 1974)

A Systems Model of the Effects of Training on Physical Performance. - Thomas W. Calvert; Eric W. Banister; Margaret V. Savage; Tim Bach (IEEE Trans. Syst. Man Cybern., 1976)

Notation of movement with computer assistance. - Thomas W. Calvert; John Chapman (ACM Annual Conference (2), 1978)

The integration of subjective and objective data in the animation of human movement. - Thomas W. Calvert; John Chapman; Aftab E. Patla (SIGGRAPH, 1980)

Toward a language for human movement. - Thomas W. Calvert (Comput. Humanit., 1986)

CSG-EESI: A New Solid Representation Scheme and a Conversion Expert System. - Shun-En Xie; Thomas W. Calvert (IEEE Trans. Pattern Anal. Mach. Intell., 1988)

Multiprocessor experiments for high-speed ray tracing. - Severin Gaudet; Richard F. Hobson; Pradeep Chilka; Thomas W. Calvert (ACM Trans. Graph., 1988)

Goal-directed, dynamic animation of human walking. - Armin Bruderlin; Thomas W. Calvert (SIGGRAPH, 1989)

Tools for interaction with the creative process of composition. - Thecla Schiphorst; Tom Calvert; Catherine Lee; Christopher Welman; Severin Gaudet (CHI, 1990)

View and route planning for patrol and exploring robots. - John Shunen Shieh; Thomas W. Calvert (Adv. Robotics, 1991)

Composition of multiple figure sequences for dance and animation. - Thomas W. Calvert; Christopher Welman; Severin Gaudet; Thecla Schiphorst; Catherine Lee (Vis. Comput., 1991)

The evolution of an interface for choreographers. - Thomas W. Calvert; Armin Bruderlin; Sang Mah; Thecla Schiphorst; Christopher Welman (INTERCHI, 1993)

On the edge of the creative process: an analysis of human figure animation as a complex synthesis task. - Zeenet Jetha; Armin Bruderlin; Tom Calvert; Sang Mah (INTERCHI Adjunct Proceedings, 1993)

Desktop animation of multiple human figures. - Tom Calvert; Armin Bruderlin; John Dill; Thecla Schiphorst; Chris Weilman (IEEE Computer Graphics and Applications, 1993)

Towards the autonomous animation of multiple human figures. - Tom Calvert; Russell Ovans; Sang Mah (CA, 1994)

NSAIL PLAN: an experience with constraint-based reasoning in planning and animation. - Sang Mah; Thomas W. Calvert; William S. Havens (CA, 1994)

Procedural movement for articulated figure animation. - Armin Bruderlin; Chor Guan Teo; Tom Calvert (Comput. Graph., 1994)

A Constraint-Based Reasoning Framework for Behavioural Animation. - Sang Mah; Thomas W. Calvert; William S. Havens (Comput. Graph. Forum, 1994)

Emotion from Motion. - Kenji Amaya; Armin Bruderlin; Tom Calvert (Graphics Interface, 1996)

Knowledge-Driven, Interactive Animation of Human Running. - Armin Bruderlin; Tom Calvert (Graphics Interface, 1996)

Virtual-U: A Web-based Environment Customized to Support Collaborative Learning and Knowledge Building in Post Secondary Courses. - Linda Harasim; Tom Calvert; Chris Groenboer (ICLS, 1996)

Life forms: an application of computer graphics to support dance choreography. - Tom Calvert; Sang Mah (SIGGRAPH Visual Proceedings, 1996)

Virtual-U: An Online Learning Environment. - Denise Stockley; Chris Groeneboer; Tom Calvert; Linda Harasim (WebNet, 1997)

Calibration for augmented reality experimental testbeds. - Valerie A. Summers; Kellogg S. Booth; Thomas W. Calvert; Evan D. Graham; Christine L. MacKenzie (SI3D, 1999)

Deriving Spectra from Colors and Rendering Light Interference. - Yinlong Sun; F. David Fracchia; Thomas W. Calvert; Mark S. Drew (IEEE Computer Graphics and Applications, 1999)

Navigating Complex Information with the ZTree. - Lyn Bartram; Axel Uhl; Tom Calvert (Graphics Interface, 2000)

Rendering Iridescent Colors of Optical Disks. - Yinlong Sun; F. David Fracchia; Mark S. Drew; Thomas W. Calvert (Rendering Techniques, 2000)

Cultivating a Community of Practice: Designing the TeleLearning Exchange. - Griff Richards; Tom Calvert; Aude Dufresne; Lyn Bartram; Marek Hatala (CSCWD, 2001)

Data driven motion transitions for interactive games. - Mark Mizuguchi; John Buchanan; Tom Calvert (Eurographics (Short Presentations), 2001)

Moving Icons: Detection and Distraction. - Lyn Bartram; Colin Ware; Tom Calvert (INTERACT, 2001)

A spectrally based framework for realistic image synthesis. - Yinlong Sun; F. David Fracchia; Mark S. Drew; Thomas W. Calvert (Vis. Comput., 2001)

Animating the Dance Archives. - Lars Wilke; Tom Calvert; Rhonda Ryman; Ilene Fox (VAST, 2003)

Moticons: : detection, distraction and task. - Lyn Bartram; Colin Ware; Thomas W. Calvert (Int. J. Hum. Comput. Stud., 2003)

Effects of Self-Regulated Learning In Programming. - Vive Kumar; Philip H. Winne; Allyson Hadwin; John C. Nesbit; Dianne Jamieson-Noel; Tom Calvert; Behzad Samin (ICALT, 2005)

Applications of Computers to Dance. - Thomas W. Calvert; Lars Wilke; Rhonda Ryman; Ilene Fox (IEEE Computer Graphics and Applications, 2005)

From dance notation to human animation: The LabanDancer project. - Lars Wilke; Tom Calvert; Rhonda Ryman; Ilene Fox (Comput. Animat. Virtual Worlds, 2005)

Using psychophysiological techniques to measure user experience with entertainment technologies. - Regan L. Mandryk; Kori M. Inkpen; Thomas W. Calvert (Behav. Inf. Technol., 2006)

Animating dance. - Tom Calvert (Graphics Interface, 2007)

A social agent pedestrian model. - Andrew Park; Tom Calvert (Comput. Animat. Virtual Worlds, 2008)

The Use of Virtual and Mixed Reality Environments for Urban Behavioural Studies. - Andrew J. Park; Thomas W. Calvert; Patricia L. Brantingham; Paul J. Brantingham (PsychNology J., 2008)

Time and Space in Digital Game Storytelling. - Huaxin Wei; Jim Bizzocchi; Tom Calvert (Int. J. Comput. Games Technol., 2010)

Panoramic Video Techniques for Improving Presence in Virtual Environments. - Arefe Dalvandi; Bernhard E. Riecke; Tom Calvert (EGVE/EuroVR, 2011)

Assistive design and production in computer games: Parametric systems, data mining, visual analytics. - Bardia Aghabeigi; Tom Calvert; Magy Seif El-Nasr; Mirek Riedewald (IGIC, 2012)

Approaches to the Representation of Human Movement: Notation, Animation and Motion Capture. - Tom Calvert (Dance Notations and Robot Motion, 2014)

Moment by Moment: Creating Movement Sketches with Camera Stillframes. - Kristin Carlson; Thecla Schiphorst; Karen Cochrane; Jordon Phillips; Herbert H. Tsang; Tom Calvert (Creativity & Cognition, 2015)

Sketching movement: designing creativity tools for in-situ, whole-body authorship. - Kristin Carlson; Herbert H. Tsang; Jordon Phillips; Thecla Schiphorst; Tom Calvert (MOCO, 2015)

CoChoreo: A Generative Feature in iDanceForms for Creating Novel Keyframe Animation for Choreography. - Kristin Carlson; Philippe Pasquier; Herbert H. Tsang; Jordon Phillips; Thecla Schiphorst; Tom Calvert (ICCC, 2016)