Membrane Mapping: Combining Mesoscopic and Molecular Cell Visualization. - Thomas Waltemate; Björn Sommer 001; Mario Botsch (VCBM, 2014)

Realizing a low-latency virtual reality environment for motor learning. - Thomas Waltemate; Felix Hülsmann; Thies Pfeiffer; Stefan Kopp; Mario Botsch (VRST, 2015)

The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality. - Thomas Waltemate; Irene Senna; Felix Hülsmann; Marieke Rohde; Stefan Kopp; Marc O. Ernst; Mario Botsch (VRST, 2016)

The Intelligent Coaching Space: A Demonstration. - Iwan de Kok; Felix Hülsmann; Thomas Waltemate; Cornelia Frank; Julian Hough; Thies Pfeiffer; David Schlangen; Thomas Schack; Mario Botsch; Stefan Kopp (IVA, 2017)

Fast generation of realistic virtual humans. - Jascha Achenbach; Thomas Waltemate; Marc Erich Latoschik; Mario Botsch (VRST, 2017)

The effect of avatar realism in immersive social virtual realities. - Marc Erich Latoschik; Daniel Roth 001; Dominik Gall; Jascha Achenbach; Thomas Waltemate; Mario Botsch (VRST, 2017)

Design and evaluation of reduced marker layouts for hand motion capture. - Matthias Schröder 002; Thomas Waltemate; Jonathan Maycock; Tobias Röhlig; Helge J. Ritter; Mario Botsch (Comput. Animat. Virtual Worlds, 2018)

The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response. - Thomas Waltemate; Dominik Gall; Daniel Roth 001; Mario Botsch; Marc Erich Latoschik (IEEE Trans. Vis. Comput. Graph., 2018)

Creating a Virtual Mirror for Motor Learning in Virtual Reality - Thomas Waltemate (2018)