Iterative didactic design of serious games. - Michael G. Wagner; Thomas Wernbacher (FDG, 2013)

Towards Minimizing e-Commerce Returns for Clothing. - Alexander K. Seewald; Thomas Wernbacher; Alex Pfeiffer; Natalie Denk; Mario Platzer; Martin Berger; Thomas Winter (ICAART (2), 2019)

Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools. - Simone Kriglstein; Fabian Hengstberger; Florian Fribert; Katharina Stiehl; Beate Schrank; Alexander Pfeiffer; Thomas Wernbacher; Günter Wallner (CHI PLAY (Companion), 2020)

Blockchain Technologies and Games: A Proper Match? - Alexander Pfeiffer; Simone Kriglstein; Thomas Wernbacher (FDG, 2020)

Cycle4Value: A Blockchain-based Reward System to Promote Cycling and Reduce CO2 Footprint. - Alexander K. Seewald; Mihai Ghete; Thomas Wernbacher; Mario Platzer; Josefine Schneider; Dietmar Hofer; Alexander Pfeiffer (ICAART (2), 2021)

Mobile Telepresence Robots in Education: Strengths, Opportunities, Weaknesses, and Challenges. - Maria A. Perifanou; Anastasios A. Economides; Polina Häfner; Thomas Wernbacher (EC-TEL, 2022)

Limits and Benefits of Using Telepresence Robots for Educational Purposes. - Polina Häfner; Thomas Wernbacher; Alexander Pfeiffer; Natalie Denk; Anastasios A. Economides; Maria A. Perifanou; Andre Attard; Clifford De Raffaele; Helena Sigurðardóttir (ICL (2), 2022)

Climate-Friendly Online Shopping Within the Green eCommerce Project: A Fitting Tool to Determine T-Shirt Sizes Using Active Depth Sensing. - Alexander K. Seewald; Thomas Wernbacher; Thomas Winter; Mario Platzer; Alexander Pfeiffer (ICAART (3), 2024)