Advances in Game Accessibility from 2005 to 2010. - Thomas Westin; Kevin Bierre; Dimitris Grammenos; Michelle Hinn (HCI (6), 2011)

Balancing game universes for playing without sight or hearing. - Thomas Westin; Malin Furöstam; Roy Yasasindhu; Lena Norberg; Mats Wiklund; Peter Mozelius (AAATE Conf., 2015)

Design of a Curriculum Framework for Raising Awareness of Game Accessibility. - Thomas Westin; Jérôme Dupire (ICCHP (1), 2016)

Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility. - Thomas Westin; Jérôme Dupire (ICEC, 2016)

Telecenters for the Future in Tea Estates of Sri Lanka. - Sirkku Männikkö-Barbutiu; Thomas Westin; Ranil Peiris; Peter Mozelius (WITFOR, 2016)

Inclusive Competitive Game Play Through Balanced Sensory Feedback. - Thomas Westin; David Söderström; Olov Karlsson; Ranil Peiris (AAATE Conf., 2017)

Design of a Game Community Based Support System for Cognitive Game Accessibility. - Sammy Yildiz; Anton Carlsson; Henrik Järnbrand; Tomas Sandberg; Thomas Westin (ArtsIT/DLI, 2017)

Supporting Sustainability Through Collaborative Awareness Raising - A Case of Sri Lankan Telecentres. - Sirkku Männikkö-Barbutiu; Harsha Perera; Upul Anuradha; Ranil Peiris; Thomas Westin (ICT4D, 2017)

Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis. - Thomas Westin; JaEun Jemma Ku; Jérôme Dupire; Ian Hamilton (ICCHP (1), 2018)

Towards Sustainable Inclusive Game Design Processes. - Thomas Westin; Henrik Engström; Jenny Brusk (ArtsIT/DLI, 2019)

Workshop: Towards Inclusive Co-creation of Inclusive Games. - Franco Eusébio Garcia; Thomas Westin; Jérôme Dupire (ICEC-JCSG, 2019)

A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People. - Lida Huang; Thomas Westin (ICCHP (1), 2020)

Activities to Support Sustainable Inclusive Game Design Processes. - Thomas Westin; Jenny Brusk; Henrik Engström (EAI Endorsed Trans. Creative Technol., 2020)

A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities. - Lida Huang; Chaomei Xu; Thomas Westin; Jérôme Dupire; Florian Le Lièvre; Xueting Shi (HCI (46), 2022)

Interactive Painting Volumetric Cloud Scenes with Simple Sketches Based on Deep Learning. - Lida Huang; Mirjam Palosaari Eladhari; Sindri Magnússon; Thomas Westin; Nanxu Su (HSI, 2022)

Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control. - Lida Huang; Thomas Westin; Mirjam Palosaari Eladhari; Sindri Magnússon; Hao Chen (Int. J. Hum. Comput. Stud., 2023)

An extended reality platform for inclusion of adults on the autism spectrum: a position paper. - Thomas Westin; Rahim Rahmani; Mirjam Palosaari Eladhari; Mario Romero (ANT/EDI40, 2024)

Future Healthcare in Generative AI with Real Metaverse. - Rahim Rahmani; Thomas Westin; Kim J. L. Nevelsteen (EUSPN/ICTH, 2024)

Assistive Augmented Reality for Adults on the Autism Spectrum with Intellectual Disability. - Thomas Westin; Mario Romero; Mirjam Palosaari Eladhari; Hampus Bejnö; Rahim Rahmani (ICCHP (2), 2024)

Game Accessibility Research Summit Workshop. - Thomas Westin; Jérôme Dupire; Lizbeth Goodman; Esteban Clua (ICEC, 2024)

Game accessibility course design modules in higher education. - Thomas Westin (Frontiers Comput. Sci., 2024)

Accessibility and Inclusion in the Game Industry: A position paper. - Thomas Westin; Jenny Brusk; Adam Palmquist (FDG, 2025)

Accessibility and Empowerment Research Summit. - Thomas Westin; Jérôme Dupire; Esteban Clua; Mengru Xue; Tengjia Zuo; Jingya Li; Cheng Yao; Jun Hu 001 (ICEC, 2025)