Differential Photon Mapping - Consistent Augmentation of Photographs with Correction of all Light Paths. - Thorsten Grosch (Eurographics (Short Presentations), 2005)

Augmentierte Bildsynthese. - Thorsten Grosch (Der Andere Verlag, 2007)

Augmentierte Bildsynthese. - Thorsten Grosch (Ausgezeichnete Informatikdissertationen, 2007)

Interactive Illumination with Coherent Shadow Maps. - Tobias Ritschel 001; Thorsten Grosch; Jan Kautz; Stefan Müller 002 (Rendering Techniques, 2007)

Consistent interactive augmentation of live camera images with correct near-field illumination. - Thorsten Grosch; Tobias Eble; Stefan Müller 002 (VRST, 2007)

Fast Ray/Axis-Aligned Bounding Box Overlap Tests using Ray Slopes. - Martin Eisemann; Marcus A. Magnor; Thorsten Grosch; Stefan Müller 002 (J. Graph. Tools, 2007)

Interactive Augmentation of Live Images using a HDR Stereo Camera. - Matthias Korn; Maik Stange; Andreas von Arb; Lisa Blum; Michael Kreil; Kathrin-Jennifer Kunze; Jens Anhenn; Timo Wallrath; Thorsten Grosch (J. Virtual Real. Broadcast., 2007)

Interactive global illumination based on coherent surface shadow maps. - Tobias Ritschel 001; Thorsten Grosch; Jan Kautz; Hans-Peter Seidel (Graphics Interface, 2008)

Imperfect shadow maps for efficient computation of indirect illumination. - Tobias Ritschel 001; Thorsten Grosch; Min H. Kim 001; Hans-Peter Seidel; Carsten Dachsbacher; Jan Kautz (ACM Trans. Graph., 2008)

3D unsharp masking for scene coherent enhancement. - Tobias Ritschel 001; Kaleigh Smith; Matthias Ihrke; Thorsten Grosch; Karol Myszkowski; Hans-Peter Seidel (ACM Trans. Graph., 2008)

A perceptual evaluation of 3D unsharp masking. - Matthias Ihrke; Tobias Ritschel 001; Kaleigh Smith; Thorsten Grosch; Karol Myszkowski; Hans-Peter Seidel (Human Vision and Electronic Imaging, 2009)

Approximating dynamic global illumination in image space. - Tobias Ritschel 001; Thorsten Grosch; Hans-Peter Seidel (SI3D, 2009)

Real-time Indirect Illumination with Clustered Visibility. - Zhao Dong 001; Thorsten Grosch; Tobias Ritschel 001; Jan Kautz; Hans-Peter Seidel (VMV, 2009)

Perceptual influence of approximate visibility in indirect illumination. - Insu Yu; Andrew Cox; Min H. Kim 001; Tobias Ritschel 001; Thorsten Grosch; Carsten Dachsbacher; Jan Kautz (ACM Trans. Appl. Percept., 2009)

Micro-rendering for scalable, parallel final gathering. - Tobias Ritschel 001; Thomas Engelhardt; Thorsten Grosch; Hans-Peter Seidel; Jan Kautz; Carsten Dachsbacher (ACM Trans. Graph., 2009)

Screen-Space Directional Occlusion. - Thorsten Grosch; Tobias Ritschel 001 (GPU Pro, 2010)

Interactive volume caustics in single-scattering media. - Wei Hu 004; Zhao Dong 001; Ivo Ihrke; Thorsten Grosch; Guodong Yuan; Hans-Peter Seidel (SI3D, 2010)

Global Illumination using Parallel Global Ray-Bundles. - Jan Hermes; Niklas Henrich; Thorsten Grosch; Stefan Müller 002 (VMV, 2010)

Voxel-based global illumination. - Sinje Thiedemann; Niklas Henrich; Thorsten Grosch; Stefan Müller 002 (SI3D, 2011)

GPU-accelerated Interactive Material Aging. - Tobias Günther; Kai Rohmer; Thorsten Grosch (VMV, 2012)

The State of the Art in Interactive Global Illumination. - Tobias Ritschel 001; Carsten Dachsbacher; Thorsten Grosch; Jan Kautz (Comput. Graph. Forum, 2012)

Stochastic Progressive Photon Mapping for Dynamic Scenes. - Maayan Weiss; Thorsten Grosch (Comput. Graph. Forum, 2012)

Interactive near-field illumination for photorealistic augmented reality on mobile devices. - Kai Rohmer; Wolfgang Büschel; Raimund Dachselt; Thorsten Grosch (ISMAR, 2014)

Distributed Out-of-Core Stochastic Progressive Photon Mapping. - Tobias Günther; Thorsten Grosch (Comput. Graph. Forum, 2014)

Tiled Frustum Culling for Differential Rendering on Mobile Devices. - Kai Rohmer; Thorsten Grosch (ISMAR, 2015)

Consistent Scene Editing by Progressive Difference Images. - Tobias Günther; Thorsten Grosch (Comput. Graph. Forum, 2015)

Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations. - Andreas Reich; Tobias Günther; Thorsten Grosch (Comput. Graph. Forum, 2015)

Interactive Near-Field Illumination for Photorealistic Augmented Reality with Varying Materials on Mobile Devices. - Kai Rohmer; Wolfgang Büschel; Raimund Dachselt; Thorsten Grosch (IEEE Trans. Vis. Comput. Graph., 2015)

Precomputed illuminance composition for real-time global illumination. - Johannes Jendersie; David Kuri; Thorsten Grosch (I3D, 2016)

Stylized Caustics: Progressive Rendering of Animated Caustics. - Tobias Günther; Kai Rohmer; Christian Rössl; Thorsten Grosch; Holger Theisel (Comput. Graph. Forum, 2016)

Interactive Visualization of Gaps and Overlaps for Large and Dynamic Sphere Packings. - Feng Gu 007; Zhixing Yang; Michael Kolonko; Thorsten Grosch (VMV, 2017)

Pixel Cache Light Tracing. - Johannes Jendersie; Kai Rohmer; Felix Brüll; Thorsten Grosch (VMV, 2017)

Natural Environment Illumination: Coherent Interactive Augmented Reality for Mobile and Non-Mobile Devices. - Kai Rohmer; Johannes Jendersie; Thorsten Grosch (IEEE Trans. Vis. Comput. Graph., 2017)

An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations. - Johannes Jendersie; Thorsten Grosch (EGSR (EI&I), 2018)

Fast and Dynamic Construction of Bounding Volume Hierarchies Based on Loose Octrees. - Feng Gu 007; Johannes Jendersie; Thorsten Grosch (VMV, 2018)

Microfacet Model Regularization for Robust Light Transport. - Johannes Jendersie; Thorsten Grosch (Comput. Graph. Forum, 2019)

Multi-Layer Alpha Tracing. - Felix Brüll; Thorsten Grosch (VMV, 2020)

Preserving Shadow Silhouettes in Illumination-Driven Mesh Reduction. - F. Bethe; Johannes Jendersie; Thorsten Grosch (Comput. Graph. Forum, 2020)

Stenciled Volumetric Ambient Occlusion. - Felix Brüll; René Kern; Thorsten Grosch (EGSR (ST), 2022)

Relaxed Parallel Priority Queue with Filter Levels for Parallel Mesh Decimation. - Marvin Stümmel; Felix Brüll; Thorsten Grosch (VMV, 2022)

Ray Traced Stochastic Depth Map for Ambient Occlusion. - Felix Brüll; René Kern; Thorsten Grosch (EGSR (ST), 2024)

ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering. - René Kern; Felix Brüll; Thorsten Grosch (EGSR (ST), 2024)

Real-Time Pixel-Perfect Hard Shadows with Leak Tracing. - René Kern; Felix Brüll; Thorsten Grosch (EGSR (ST), 2024)

Real-Time Importance Deep Shadows Maps with Hardware Ray Tracing. - René Kern; Felix Brüll; Thorsten Grosch (Comput. Graph. Forum, 2025)