Journalisten im Netz: eine Untersuchung journalistischen Handelns in Online-Redaktionen. - Thorsten Quandt (2005)

The Gray Haired Gaming Generation: Findings From an Explorative Interview Study on Older Computer Gamers. - Thorsten Quandt; Helmut Grueninger; Jeffrey Wimmer (Games Cult., 2009)

Living in the Mediatope: A Multimethod Study on the Evolution of Media Technologies in the Domestic Environment. - Thorsten Quandt; Thilo Von Pape (Inf. Soc., 2010)

In the army now - Narrative elements and realism in military first-person shooters. - Johannes Breuer; Ruth Festl; Thorsten Quandt (DiGRA Conference, 2011)

The game boy's network. A network analysis of the German digital games industry. - Sonja Kröger; Emese Domahidi; Thorsten Quandt (DiGRA Conference, 2011)

Social, Supply-Chain, Administrative, Business, Commerce, Political networks: a multi-discipline perspective (Dagstuhl Perspectives Workshop 12182). - Matthias Häsel; Thorsten Quandt; Gottfried Vossen (Dagstuhl Reports, 2012)

Disciplinary Identity of Game Scholars: An Outline. - Frans Mäyrä; Jan Van Looy; Thorsten Quandt (DiGRA Conference, 2013)

Militaristic Attitudes and the Use of Digital Games. - Ruth Festl; Michael Scharkow; Thorsten Quandt (Games Cult., 2013)

The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals. - Rachel Kowert; Emese Domahidi; Thorsten Quandt (Cyberpsychology Behav. Soc. Netw., 2014)

Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers. - Rachel Kowert; Ruth Festl; Thorsten Quandt (Cyberpsychology Behav. Soc. Netw., 2014)

To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships. - Emese Domahidi; Ruth Festl; Thorsten Quandt (Comput. Hum. Behav., 2014)

Social gaming, lonely life? The impact of digital game play on adolescents' social circles. - Rachel Kowert; Emese Domahidi; Ruth Festl; Thorsten Quandt (Comput. Hum. Behav., 2014)

Tunnel Vision or Desensitization? - Johannes Breuer; Michael Scharkow; Thorsten Quandt (J. Media Psychol. Theor. Methods Appl., 2014)

Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes. - Johannes Breuer; Rachel Kowert; Ruth Festl; Thorsten Quandt (Cyberpsychology Behav. Soc. Netw., 2015)

Psychosocial causes and consequences of online video game play. - Rachel Kowert; Jens Vogelgesang; Ruth Festl; Thorsten Quandt (Comput. Hum. Behav., 2015)

Beyond the "core-gamer": Genre preferences and gratifications in computer games. - Michael Scharkow; Ruth Festl; Jens Vogelgesang; Thorsten Quandt (Comput. Hum. Behav., 2015)

"And all of a sudden my life was gone...": A biographical analysis of highly engaged adult gamers. - Emese Domahidi; Thorsten Quandt (New Media Soc., 2015)

Analysis, Interpretation and Benefit of User-Generated Data: Computer Science Meets Communication Studies (Dagstuhl Seminar 16141). - Thorsten Quandt; German Shegalov; Helle Sjøvaag; Gottfried Vossen (Dagstuhl Reports, 2016)

Longitudinal patterns of involvement in cyberbullying: Results from a Latent Transition Analysis. - Ruth Festl; Jens Vogelgesang; Michael Scharkow; Thorsten Quandt (Comput. Hum. Behav., 2017)

Between Overload and Indifference: Detection of Fake Accounts and Social Bots by Community Managers. - Svenja Boberg; Lena Frischlich; Tim Schatto-Eckrodt; Florian Wintterlin; Thorsten Quandt (MISDOOM, 2019)

The Markets of Manipulation: The Trading of Social Bots on Clearnet and Darknet Markets. - Lena Frischlich; Niels Göran Mede; Thorsten Quandt (MISDOOM, 2019)

Use and Assessment of Sources in Conspiracy Theorists' Communities. - Tim Schatto-Eckrodt; Svenja Boberg; Florian Wintterlin; Thorsten Quandt (MISDOOM, 2019)

Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences. - Ruth Festl; Felix Reer; Thorsten Quandt (Comput. Hum. Behav., 2019)

Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out. - Felix Reer; Wai Yen Tang; Thorsten Quandt (New Media Soc., 2019)

Pandemic Populism: Facebook Pages of Alternative News Media and the Corona Crisis - A Computational Content Analysis. - Svenja Boberg; Thorsten Quandt; Tim Schatto-Eckrodt; Lena Frischlich (CoRR, 2020)

Pandemic News: Facebook Pages of Mainstream News Media and the Coronavirus Crisis - A Computational Content Analysis. - Thorsten Quandt; Svenja Boberg; Tim Schatto-Eckrodt; Lena Frischlich (CoRR, 2020)

Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults. - Felix Reer; Ruth Festl; Thorsten Quandt (Behav. Inf. Technol., 2021)

Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction. - Felix Reer; Lars-Ole Wehden; Robin Janzik; Wai Yen Tang; Thorsten Quandt (Comput. Hum. Behav., 2022)

Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players. - Rabindra A. Ratan; Vivian Hsueh Hua Chen; Frederik De Grove; Johannes Breuer; Thorsten Quandt; J. Patrick Williams (IEEE Trans. Games, 2022)

Immunize the Public against Disinformation Campaigns: Developing a Framework for Analyzing the Macrosocial Effects of Prebunking Interventions. - Johanna Klapproth; Saïd Unger; Janina Pohl; Svenja Boberg; Christian Grimme; Thorsten Quandt (HICSS, 2023)

"It's us against them up there": Spreading online disinformation as populist collective action. - Florian Wintterlin; Tim Schatto-Eckrodt; Lena Frischlich; Svenja Boberg; Felix Reer; Thorsten Quandt (Comput. Hum. Behav., 2023)

Mobile learning in the classroom - Should students bring mobile devices for learning, or should these be provided by schools? - Daniel Laumann; Maurice Krause; Fabienne E. Kremer; Barbara Leibrock; Malte Ubben; Boris Forthmann; Robin Janzik; Dörthe Masemann; Felix Reer; Cornelia Denz; Gilbert Greefrath; Susanne Heinicke; et al. (Educ. Inf. Technol., 2025)