LIFEisGAME: A Facial Character Animation System to Help Recognize Facial Expressions. - Tiago Fernandes; Samanta Alves; José Carlos Miranda; Cristina Queirós; Verónica Orvalho (CENTERIS (3), 2011)

Improving communication skills of children with ASDs through interaction with virtual characters. - Bretagne Abirached; Yan Zhang 005; Jake K. Aggarwal; Birgi Tamersoy; Tiago Fernandes; José Carlos Miranda; Verónica Orvalho (SeGAH, 2011)

Virtual Location-Based Indoor Guide. - Tiago Fernandes; João Jacob (SGDA, 2011)

Mind maps as behavior controllers for virtual characters. - Tiago Fernandes; José Serra; Juan Órdoñez; Verónica Orvalho (CHI Extended Abstracts, 2012)

Selection of Large-Scale 3D Point Cloud Data Using Gesture Recognition. - Robin Burgess; António J. Falcão; Tiago Fernandes; Rita Almeida Ribeiro; Miguel Gomes; Alberto Krone-Martins; André Moitinho de Almeida (DoCEIS, 2015)

Physiological Computing Gaming - Use of Electrocardiogram as an Input for Video Gaming. - Adam Chec; Dominika Olczak; Tiago Fernandes; Hugo Ferreira 001 (PhyCS, 2015)

C2BID: Cluster Change-Based Intrusion Detection. - Tiago Fernandes; Luís Dias; Miguel Correia 001 (TrustCom, 2020)

CitySkin: which color is your city? - Isabel Paiva; Tiago Fernandes (EAI Endorsed Trans. Creative Technol., 2020)

Classification of Adventitious Respiratory Sound Events: A Stratified Analysis. - Tiago Fernandes; Bruno M. Rocha; Diogo Pessoa; Paulo de Carvalho 001; Rui Pedro Paiva (BHI, 2022)

Defining and Improving the Processes of the Portuguese Project Management Observatory. - Tiago Fernandes; Anabela Tereso; Rui Dinis Sousa; Paulo Sousa (CENTERIS/ProjMAN/HCist, 2023)

Cluster Analysis for Two HoReCa Channels of a Large Grocery Retail Company. - Sandra M. Aleixo; Bruno Pereira; Tiago Fernandes; José Rodrigues; Miguel Piña (ICCSA (Workshops 1), 2024)