A Comparative Study: Use of a Brain-Computer Interface (BCI) Device by People with Cerebral Palsy in Interaction with Computers. - Regina de O. Heidrich; Francisco Rebelo; Marsal Branco; João Batista Mossmann; Anderson Schuh; Emely Jensen; Tiago Oliveira 006 (HCI (28), 2015)

Questing Ruins: A Game for a Digital Inclusion. - Regina de O. Heidrich; Francisco Rebelo; Marsal Branco; João Batista Mossmann; Anderson Schuh; Emely Jensen; Tiago Oliveira 006 (HCI (17), 2016)

Evaluation of the Relationship Between Virtual Environments and Emotions. - Tiago Oliveira 006; Paulo Noriega; Francisco Rebelo; Regina Heidrich (AHFE (4), 2017)

Applications and Interface Requirements to Engage the Citizens to Share Information in a Smart City Project. - Francisco Rebelo; Paulo Noriega; Tiago Oliveira 006; Daniela Santos; José Carvalhais; Teresa P. Cotrim (AHFE (4), 2017)

Expected User Acceptance of an Augmented Reality Service for a Smart City. - Francisco Rebelo; Paulo Noriega; Tiago Oliveira 006; Daniela Santos; Sabrina Oliveira (HCI (20), 2018)

How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures. - Tiago Oliveira 006; Paulo Noriega; José Carvalhais; Francisco Rebelo; Vanessa Lameira (AHFE (4), 2019)

Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces. - Paulo Noriega; Diana Carvalho; Igor Correia; José Luís Alves; Tiago Oliveira 006; Francisco Rebelo (AHFE (4), 2019)

Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective. - Francisco Rebelo; Paulo Noriega; Tiago Oliveira 006 (AHFE (4), 2019)

Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance. - Francisco Rebelo; Daniela Santos; Paulo Noriega; Carlos Manuel Figueiredo; Tiago Oliveira 006; Elisângela Vilar (AHFE (3), 2020)