Drunken ed: a balance game for public large screen displays. - Alexander Biskupski; Andreas R. Fender; Tiare M. Feuchtner; Marcel Karsten; Jonas D. Willaredt (CHI Extended Abstracts, 2014)

Interruption and pausing of public display games. - Tiare M. Feuchtner; Robert Walter; Jörg Müller 001 (MobileHCI, 2016)

Extending the Body for Interaction with Reality. - Tiare M. Feuchtner; Jörg Müller 001 (CHI, 2017)

Ownershift: Facilitating Overhead Interaction in Virtual Reality with an Ownership-Preserving Hand Space Shift. - Tiare M. Feuchtner; Jörg Müller 001 (UIST, 2018)

Designing for Hand Ownership in Interaction with Virtual and Augmented Reality - Tiare M. Feuchtner (2018)

Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects. - João Belo 001; Andreas Fender; Tiare M. Feuchtner; Kaj Grønbæk (ISS, 2019)

"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality. - Hans-Christian Jetter; Roman Rädle; Tiare M. Feuchtner; Christoph Anthes; Judith Friedl; Clemens Nylandsted Klokmose (CHI, 2020)

Design and Evaluation of a VR Training Simulation for Pump Maintenance. - Frederik Winther; Linoj Ravindran; Kasper Paabøl Svendsen; Tiare M. Feuchtner (CHI Extended Abstracts, 2020)

Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality. - Patrick Aggergaard Olin; Ahmad Mohammad Issa; Tiare M. Feuchtner; Kaj Grønbæk (OZCHI, 2020)

Design and Evaluation of a VR Training Simulation for Pump Maintenance Based on a Use Case at Grundfos. - Frederik Winther; Linoj Ravindran; Kasper Paabøl Svendsen; Tiare M. Feuchtner (VR, 2020)

XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces. - João Marcelo Evangelista Belo; Anna Maria Feit; Tiare M. Feuchtner; Kaj Grønbæk (CHI, 2021)

Transitional Interfaces in Mixed and Cross-Reality: A new frontier? - Hans-Christian Jetter; Jan-Henrik Schröder; Jan Gugenheimer; Mark Billinghurst; Christoph Anthes; Mohamed Khamis; Tiare M. Feuchtner (ISS Companion, 2021)

User Representations in Human-Computer Interaction. - Sofia Seinfeld; Tiare M. Feuchtner; Antonella Maselli; Jörg Müller 001 (Hum. Comput. Interact., 2021)

Arrow, Bézier Curve, or Halos? - Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality. - Jonathan Wieland; Rudolf C. Hegemann Garcia; Harald Reiterer; Tiare M. Feuchtner (ISMAR, 2022)

Adapting visualizations and interfaces to the user. - Francesco Chiossi; Johannes Zagermann; Jakob Karolus; Nils Rodrigues; Priscilla Balestrucci; Daniel Weiskopf; Benedikt V. Ehinger; Tiare M. Feuchtner; Harald Reiterer; Lewis L. Chuang; Marc O. Ernst; Andreas Bulling; et al. (it Inf. Technol., 2022)

Complementary interfaces for visual computing. - Johannes Zagermann; Sebastian Hubenschmid; Priscilla Balestrucci; Tiare M. Feuchtner; Sven Mayer; Marc O. Ernst; Albrecht Schmidt 001; Harald Reiterer (it Inf. Technol., 2022)

Supporting workspace awareness in remote assistance through a flexible multi-camera system and Augmented Reality awareness cues. - Troels A. Rasmussen; Tiare M. Feuchtner; Weidong Huang 001; Kaj Grønbæk (J. Vis. Commun. Image Represent., 2022)

Impact of Information Placement and User Representations in VR on Performance and Embodiment. - Sofia Seinfeld; Tiare M. Feuchtner; Johannes Pinzek; Jörg Müller 001 (IEEE Trans. Vis. Comput. Graph., 2022)

ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory. - Sebastian Hubenschmid; Johannes Zagermann; Daniel Leicht; Harald Reiterer; Tiare M. Feuchtner (CHI, 2023)

Colibri: A Toolkit for Rapid Prototyping of Networking Across Realities. - Sebastian Hubenschmid; Daniel Immanuel Fink; Johannes Zagermann; Jonathan Wieland; Harald Reiterer; Tiare M. Feuchtner (ISMAR-Adjunct, 2023)

AR-supported Human-Robot Collaboration: Facilitating Workspace Awareness and Parallelized Assembly Tasks. - Rasmus S. Lunding; Mathias N. Lystbæk; Tiare M. Feuchtner; Kaj Grønbæk (ISMAR, 2023)

Challenges and Opportunities for Collaborative Immersive Analytics with Hybrid User Interfaces. - Johannes Zagermann; Sebastian Hubenschmid; Daniel Immanuel Fink; Jonathan Wieland; Harald Reiterer; Tiare M. Feuchtner (ISMAR-Adjunct, 2023)

Opportunities and Challenges of Hybrid User Interfaces for Optimization of Mixed Reality Interfaces. - Abdelrahman Zaky; Johannes Zagermann; Harald Reiterer; Tiare M. Feuchtner (ISMAR-Adjunct, 2023)

Group Adapted Avatar Recommendations for Exergames. - Robin Cromjongh; Quentin Van Reenen; Laura M. König; Martina Kanning; Ulf-Dietrich Reips; Tiare M. Feuchtner; Hanna Hauptmann (UMAP (Adjunct Publication), 2023)

CADTrack: Instructions and Support for Orientation Disambiguation of Near-Symmetrical Objects. - João Marcelo Evangelista Belo; Jon Wissing; Tiare M. Feuchtner; Kaj Grønbæk (Proc. ACM Hum. Comput. Interact., 2023)

ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory. - Sebastian Hubenschmid; Johannes Zagermann; Daniel Leicht; Harald Reiterer; Tiare M. Feuchtner (DaRUS, 2023)

RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations. - Rasmus Skovhus Lunding; Mille Skovhus Lunding; Tiare M. Feuchtner; Marianne Graves Petersen; Kaj Grønbæk; Ryo Suzuki 001 (HRI, 2024)

Eye-Hand Movement of Objects in Near Space. - Uta Wagner; Andreas Asferg Jacobsen; Tiare Feuchtner; Hans Gellersen; Ken Pfeuffer (ISS Companion, 2024)

Eye-Hand Movement of Objects in Near Space Extended Reality. - Uta Wagner; Andreas Asferg Jacobsen; Tiare Feuchtner; Hans Gellersen; Ken Pfeuffer (UIST, 2024)

Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation. - Chiwoong Hwang; Tiare M. Feuchtner; Ian Oakley; Kaj Grønbæk (VRST, 2024)

There Is More to Avatars Than Visuals: Investigating Combinations of Visual and Auditory User Representations for Remote Collaboration in Augmented Reality. - Daniel Fink 001; Moritz Skowronski; Johannes Zagermann; Anke Verena Reinschlüssel; Harald Reiterer; Tiare Feuchtner (Proc. ACM Hum. Comput. Interact., 2024)

Evaluating Typing Performance in Different Mixed Reality Manifestations using Physiological Features. - Francesco Chiossi; Yassmine El Khaoudi; Changkun Ou; Ludwig Sidenmark; Abdelrahman Zaky; Tiare Feuchtner; Sven Mayer (Proc. ACM Hum. Comput. Interact., 2024)

Scaling Distributed Collaboration in Mixed Reality. - Adélaïde Genay; Brandon Victor Syiem; Emily Wong; Tiare Feuchtner; Jarrod Knibbe; Jens Emil Sloth Grønbæk; Eduardo Velloso (CHI Extended Abstracts, 2025)

Investigating AR Assistance for Human-Robot Collaboration in Mould Assembly "in the Wild". - Rasmus Skovhus Lunding; Tiare Feuchtner; Kaj Grønbæk (HRI, 2025)

Who is willing to play skill-adapted exergames? Influences of sociodemographic factors and social comparison processes. - Laura M. König; Martina Kanning; Hanna Hauptmann; Tiare Feuchtner; Danielle Arigo (Comput. Hum. Behav., 2025)

Offistretch: camera-based real-time feedback for daily stretching exercises. - Jindrich Adolf; Peter Kán; Tiare Feuchtner; Barbora Adolfová; Jaromír Dolezal; Lenka Lhotská (Vis. Comput., 2025)

ARTHUR: authoring human-robot collaboration processes with augmented reality using hybrid user interfaces. - Rasmus S. Lunding; Sebastian Hubenschmid; Tiare Feuchtner; Kaj Grønbæk (Virtual Real., 2025)

Investigating the Potential of Haptic Props for 3D Object Manipulation in Handheld AR. - Jonathan Wieland; Maximilian Dürr; Rebecca Frisch; Melissa Michalke; Dominik Morgenstern; Harald Reiterer; Tiare Feuchtner (IEEE Trans. Vis. Comput. Graph., 2025)