Developing movement recognition application with the use of Shimmer sensor and Microsoft Kinect sensor. - Tibor Guzsvinecz; Veronika Szücs; Cecilia Sik-Lányi (AAATE Conf., 2015)

Android Games for Developing Fine Coordination of Movement Skills. - Tibor Guzsvinecz; Veronika Szücs; Szilvia Paxian; Cecilia Sik-Lányi (ICCHP (2), 2016)

Android-Based Daily Routine Organizing Application for Elementary School Students Living with ASD. - Eva A. Barta; Tibor Guzsvinecz; Cecilia Sik-Lányi; Veronika Szücs (AAATE Conf., 2017)

"Sliders" Android Game - Improving Logical Skills of People with Disabilities. - Tibor Guzsvinecz; David Koszegi-Vigh; Veronika Szücs; Cecilia Sik-Lányi (AAATE Conf., 2017)

Development of Mathematical Skills Developing Game Software. - Gyula Hajdics; Tibor Guzsvinecz; Veronika Szücs; Cecilia Sik-Lányi (AAATE Conf., 2017)

How to develop serious games for social and cognitive competence of children with learning difficulties. - Cecilia Sik-Lányi; Shervin Shirmohammadi; Tibor Guzsvinecz; Boris Abersek; Veronika Szücs; Karel Van Isacker; Andrean Lazarov; Petya Grudeva; Baris Boru (CogInfoCom, 2017)

Developing a virtual reality application for the improvement of depth perception. - Tibor Guzsvinecz; Csaba Kovacs; Dominik Reich; Veronika Szücs; Cecilia Sik-Lányi (CogInfoCom, 2018)

Designing Trainer's Manual for the ISG for Competence Project. - Szilvia Paxian; Veronika Szücs; Shervin Shirmohammadi; Boris Abersek; Petya Grudeva; Karel Van Isacker; Tibor Guzsvinecz; Cecilia Sik-Lányi (ICCHP (1), 2018)

Indoor Navigation for People with Visual Impairment using Augmented Reality Markers. - Mostafa Elgendy; Miklós Herperger; Tibor Guzsvinecz; Cecilia Sik-Lányi (CogInfoCom, 2019)

Preparing spatial ability tests in a virtual reality application. - Tibor Guzsvinecz; Monika Szeles; Erika Perge; Cecilia Sik-Lányi (CogInfoCom, 2019)

Improved algorithms for movement pattern recognition and classification in physical rehabilitation. - Veronika Szücs; Tibor Guzsvinecz; Attila Magyar (CogInfoCom, 2019)

Suitability of the Kinect Sensor and Leap Motion Controller - A Literature Review. - Tibor Guzsvinecz; Veronika Szücs; Cecilia Sik-Lányi (Sensors, 2019)

Preliminary results of evaluating a prediction-based algorithm for movement pattern recognition and classification. - Tibor Guzsvinecz; Veronika Szücs; Attila Magyar (CogInfoCom, 2020)

Test software development of size and contrast effect research. - Cecilia Sik-Lányi; Tibor Guzsvinecz; Norbert Doszkocs; Imre Mark Meszaros; Gabor Lajos Somogyi (CogInfoCom, 2020)

Presenting the User's Focus in Needs & Development (UFIND) method and its comparison to other design methods. - Veronika Szücs; Cecilia Sik-Lányi; Tibor Guzsvinecz (CogInfoCom, 2020)

Researching virtual reality and augmented reality devices to enhance human-computer interaction - Tibor Guzsvinecz (2021)

Psychophysical Examination of Memory Colors using a Web Application - A Pilot Study. - Cecilia Sik-Lányi; Andrea Dömötör; Bence Halmosi; Judit Szücs; Tibor Guzsvinecz (CogInfoCom, 2022)

Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR. - Tibor Guzsvinecz; Éva Orbán-Mihálykó; Cecilia Sik-Lányi; Erika Perge (Virtual Real., 2022)

The correlation between positive reviews, playtime, design and game mechanics in souls-like role-playing video games. - Tibor Guzsvinecz (Multim. Tools Appl., 2023)

Examining the Results of Virtual Reality-Based Egocentric Distance Estimation Tests Based on Immersion Level. - Tibor Guzsvinecz; Erika Perge; Judit Szücs (Sensors, 2023)

Length and sentiment analysis of reviews about top-level video game genres on the steam platform. - Tibor Guzsvinecz; Judit Szücs (Comput. Hum. Behav., 2023)

Towards Understanding Player Experience between Classic and Unfair 2D Platform Video Games. - Tibor Csali; Judit Szücs; Tibor Guzsvinecz (CogInfoCom, 2024)

Investigation of Sentiments in Virtual Reality Game Reviews. - Tibor Guzsvinecz; Judit Szücs (CogInfoCom, 2024)

Navigation Design to Improve Interaction Technique in Multi-Browser Virtual Environment. - Mochammad Hannats Hanafi Ichsan; Cecilia Sik-Lányi; Tibor Guzsvinecz (CogInfoCom, 2024)

Innovative Tools for Children's Language Learning: A Progressive Web Application Perspective. - Judit Szücs; Szofi Anna Egyed; Tibor Guzsvinecz; Patrik Vogronics (CogInfoCom, 2024)

Development of a Virtual Environment that Contains Multiple Browsers to Explore the Learning Experience of Students with Cognitive Disabilities. - Mochammad Hannats Hanafi Ichsan; Cecilia Sik-Lányi; Tibor Guzsvinecz (ICCHP (2), 2024)

A Preliminary Analysis of E-sports Game Reviews. - Judit Szücs; Tibor Guzsvinecz (SACI, 2024)

How Egocentric Distance Estimation Changes in Virtual Environments by Using a Desktop Display or the Gear VR. - Tibor Guzsvinecz; Judit Szücs; Erika Perge (Acta Cybern., 2025)

Exploring measurement tools for color perception in virtual reality: A systematic review. - Hanan Namrouti; Cecilia Sik-Lányi; Tibor Guzsvinecz (Displays, 2025)

Multi-browser VE: Enhancing internet browsing experience through virtual reality. - Mochammad Hannats Hanafi Ichsan; Cecilia Sik-Lányi; Tibor Guzsvinecz (Softw. Impacts, 2025)

The Soulsification of video games. - Tibor Guzsvinecz (Multim. Tools Appl., 2025)

An inclusive framework for automated web content accessibility evaluation. - Jinat Ara; Cecilia Sik-Lányi; Arpad Kelemen; Tibor Guzsvinecz (Univers. Access Inf. Soc., 2025)

Video game accessibility in the top-level genres. - Tibor Guzsvinecz (Univers. Access Inf. Soc., 2025)

Virtual reality in skill development through user experience and technology advancements. - Mochammad Hannats Hanafi Ichsan; Cecilia Sik-Lányi; Tibor Guzsvinecz (Discov. Comput., 2025)