Ticianne de Gois R. Darin

Orcid: 0000-0003-3617-5462

According to our database1, Ticianne de Gois R. Darin authored at least 43 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games.
Proc. ACM Hum. Comput. Interact., 2023

Cross-cultural adaptation of the Intrinsic Motivation Inventory Task Evaluation Questionnaire into Brazilian Portuguese.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Beauty is in the eye of the beholder - An Experience Report on Evaluating Aesthetics of a Design System for HUDs in EUD Serious Games.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

IoT Games and Gamified Systems: Summertime Sadness or Lust for Hype?
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2022
A Systematic Mapping on Player's Profiles: Motivations, Behavior, and Personality Characteristics.
J. Interact. Syst., October, 2022

TestDCat 3.0: catalog of test debt subtypes and management activities.
Softw. Qual. J., 2022

Usability evaluation of multimodal interactive virtual environments for learners who are blind: An empirical investigation.
Int. J. Hum. Comput. Stud., 2022

Not the Same Everywhere: Comparing the Scope and Definition of User Experience between the Brazilian and International Communities.
Int. J. Hum. Comput. Interact., 2022

Building your own games: A platform for authoring digital games.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022

Telling your own story: design and evaluation of a storytelling mechanic in a platform for serious games authoring.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

It's dark but just a game: towards an ethical and healthy game design practice.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

Longitudinal user experience studies in the IoT domain: a brief panorama and challenges to overcome.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

2021
UES-Br: Translation and Cross-Cultural Adaptation of the User Engagement Scale for Brazilian Portuguese.
Proc. ACM Hum. Comput. Interact., 2021

Accessibility Strategies in a Mobile Card Game.
Proceedings of the SBQS '21: XX Brazilian Symposium on Software Quality, Virtual Event, Brazil, November 8, 2021

Flying colors: Using color blindness simulations in the development of accessible mobile games.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

VALERIE: A Guide to Qualitative Evaluation of Player Experience in Location-Based Games Using Interviews.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

To Each Their Own (Type): A Systematic Mapping Study on Player's Motivations, Behavior, and Personality Characteristics.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

Challenges in Evaluating Players' Interaction with Digital Games.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021

2020
O&M Indoor Virtual Environments for People Who Are Blind: A Systematic Literature Review.
ACM Trans. Access. Comput., 2020

Considering human factors in the evaluation and redesign of an application for harm reduction to drug users.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020

Contextual Requirements Elicitation through the Combination of Interviews, Scenarios and Visual Artifacts.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020

Mobili: Development and Use of a Usability Checklist for Mobile Games and Applications.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020

It's (almost) done, I just need to evaluate it!: getting specialized feedback from the brazilian HCI community.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

CHASE: checklist to assess user experience in IoT environments.
Proceedings of the ICSE-NIER 2020: 42nd International Conference on Software Engineering, New Ideas and Emerging Results, Seoul, South Korea, 27 June, 2020

2019
TestDCat: Catalog of Test Debt Subtypes and Management Activities.
Proceedings of the Testing Software and Systems, 2019

Integrating HCI Perspective into a Mobile Software Development Team: Strategies and lessons from the field.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Design and evaluation of mobile applications for people with visual impairments: a compilation of usable accessibility guidelines.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Scope and definition of user experience in Brazil: a survey to explore community's perspectives.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

What are we talking about when we talk about location-based games evaluation?: a systematic mapping study.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

Which Instrument Should I Use? Supporting Decision-Making About the Evaluation of User Experience.
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019

Principles for Evaluating Usability in Multimodal Games for People Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

2018
CLUE: A Usability Evaluation Checklist for Multimodal Video Game Field Studies with Children Who Are Blind.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018

2017
Recommendations for the Design of Urban Mobility Applications Based on the Study of the User Experience.
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 2017

User Experience Evaluation for User Interface Redesign: A Case Study on a Bike Sharing Application.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

Mobile Audio Games Accessibility Evaluation for Users Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017

Framework for Live Synchronization of RDF Views of Relational Data.
Proceedings of the Semantic Web: ESWC 2017 Satellite Events - ESWC 2017 Satellite Events, Portorož, Slovenia, May 28, 2017

Investigating the Mode in Multimodal Video Games: Usability Issues for Learners who are Blind.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Design and usability of a braille-based mobile audiogame environment.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

Usability and UX Evaluation of a Mobile Social Application to Increase Students-Faculty Interactions.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Evaluation of the User Experience on Mobile Fitness Applications.
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 2015

Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015

Multimodal Videogames for the Cognition of People Who Are Blind: Trends and Issues.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

2012
Exposição de imagem no Facebook: um estudo sobre a privacidade na rede social.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012


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