A Design and Implementation of Museum Multimedia Information System. - Yin-Fu Huang; Tien-Yu Hsu (J. Inf. Sci. Eng., 1999)

Content management for digital museum exhibitions. - Jen-Shin Hong; Bai-Hsuen Chen; Jieh Hsiang; Tien-Yu Hsu (JCDL, 2001)

Feature Selection Methods for Metadata Classification on Hierarchical Union Catalogs. - Shian-Hua Lin; Tien-Yu Hsu; Kuan-Jen Feng; Wei-Pang Yang (ICDAT, 2005)

Ontological techniques for reuse and sharing knowledge in digital museums. - Yu-Liang Chi; Tien-Yu Hsu; Wei-Pang Yang (Electron. Libr., 2006)

Unified knowledge-based content management for digital archives in museums. - Tien-Yu Hsu; Hao-Ren Ke; Wei-Pang Yang (Electron. Libr., 2006)

Knowledge-based mobile learning framework for museums. - Tien-Yu Hsu; Hao-Ren Ke; Wei-Pang Yang (Electron. Libr., 2006)

A unified content and service management model for digital museums. - Tien-Yu Hsu (Int. J. Humanit. Arts Comput., 2012)

Constructing a gamed-based learning website for children. - Tien-Yu Hsu (Int. J. Humanit. Arts Comput., 2012)

A Digital Museum Framework Based on a Member-Centred Virtual-and-Physical Unification Service Model. - Tien-Yu Hsu (Int. J. Humanit. Arts Comput., 2013)

A Unified Knowledge-Based Content Management Framework towards Value-Added Application and Service Development and Business Marketing for Museums: The Case Study of the National Museum of Natural Science in Taiwan. - Tien-Yu Hsu; Jen-Yuan Yeh (Int. J. Humanit. Arts Comput., 2014)

A Novel Anti-classification Approach for Knowledge Protection. - Chen-Yi Lin; Tung-Shou Chen; Hui-Fang Tsai; Wei-Bin Lee; Tien-Yu Hsu; Yuan-Hung Kao (J. Medical Syst., 2015)

A curriculum-based virtual and physical mobile learning model for elementary schools in museums. - Tien-Yu Hsu; Fan-Ray Kuo; Hsin-Yi Liang; Min-Feng Lee (Electron. Libr., 2016)

Development and Evaluation of an Active Learning Support System for Context-Aware Ubiquitous Learning. - Tien-Yu Hsu; Chuang-Kai Chiou; Judy C. R. Tseng; Gwo-Jen Hwang (IEEE Trans. Learn. Technol., 2016)

Reference scope identification for citances by classification with text similarity measures. - Jen-Yuan Yeh; Tien-Yu Hsu; Cheng-Jung Tsai; Pei-Cheng Cheng (ICSCA, 2017)

A cyclical learning model to promote children's online and on-site museum learning. - Tien-Yu Hsu; Hsin-Yi Liang (Electron. Libr., 2017)

Blended context-aware ubiquitous learning in museums: environment, navigation support and system development. - Chuang-Kai Chiou; Judy C. R. Tseng; Tien-Yu Hsu (Pers. Ubiquitous Comput., 2017)

CoboChild: a blended mobile game-based learning service for children in museum contexts. - Tien-Yu Hsu; Hsin-Yi Liang; Chuang-Kai Chiou; Judy C. R. Tseng (Data Technol. Appl., 2018)

A Semantic Tag-based enhanced Learning Recommendation approach for enhancing student learning experiences. - Tien-Yu Hsu; Jun-Ming Chen; Hsin-Yi Liang (ICCE, 2019)

Investigating the effects of cognitive style on blended museum learning. - Tien-Yu Hsu; Hsin-Yi Liang; Jun-Ming Chen (ICCE, 2019)

Guest editorial. - Chia-Chen Chen; Carmen Camara; Kuo-Lun Hsiao; Tien-Yu Hsu; Arun Kumar Sangaiah (Electron. Libr., 2019)

On Identifying Cited Texts for Citances and Classifying Their Discourse Facets by Classification Techniques. - Jen-Yuan Yeh; Tien-Yu Hsu; Cheng-Jung Tsai; Pei-Cheng Cheng; Jung-Yi Lin (J. Inf. Sci. Eng., 2019)

Investigating the effect of using the social semantic tagging-based learning guidance on science learning. - Tien-Yu Hsu; Jun-Ming Chen; Hsin-Yi Liang (ICCE, 2020)

Engaging the families with young children in museum visits with a mixed-reality game: A case study. - Tien-Yu Hsu; Hsin-Yi Liang; Jun-Ming Chen (ICCE, 2020)

Implementation of Wireless Biosensor for Continuous EEG Monitoring in Neurological Intensive Care. - Tien-Yu Hsu; Terry B. J. Kuo; Ming-Chin Lin (MIE, 2020)

Promoting children's inquiry performances in alternate reality games: A mobile concept mapping-based questioning approach. - Hsin-Yi Liang; Tien-Yu Hsu; Gwo-Jen Hwang (Br. J. Educ. Technol., 2021)

Machine learning applied to stock index performance enhancement. - Tien-Yu Hsu (J. Bank. Financial Technol., 2021)

Correction to: Machine learning applied to stock index performance enhancement. - Tien-Yu Hsu (J. Bank. Financial Technol., 2021)

Museum engagement visits with a universal game-based blended museum learning service for different age groups. - Tien-Yu Hsu; Hsin-Yi Liang (Libr. Hi Tech, 2022)

A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums. - Hsin-Yi Liang; Tien-Yu Hsu; Gwo-Jen Hwang; Shao-Chen Chang; Hui-Chun Chu (Interact. Learn. Environ., 2023)

Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum. - Hong-Ren Chen; Wen-Shan Lin; Tien-Yu Hsu; Tzu-Chun Lin; Nian-Shing Chen (IEEE Trans. Learn. Technol., 2023)

Effect of an AI-based chatbot on students' learning performance in alternate reality game-based museum learning. - Hsin-Yi Liang; Gwo-Jen Hwang; Tien-Yu Hsu; Jen-Yuan Yeh (Br. J. Educ. Technol., 2024)