Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking. - Antonin Bernardin; Guillaume Cortes; Rebecca Fribourg; Tiffany Luong; Florian Nouviale; Hakim Si-Mohammed (VR, 2018)

Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario. - Hugo Brument; Rebecca Fribourg; Gerard Gallagher; Thomas Howard; Flavien Lécuyer; Tiffany Luong; Victor Mercado; Etienne Peillard; Xavier de Tinguy; Maud Marchal (VR, 2019)

Studying the Mental Effort in Virtual Versus Real Environments. - Tiffany Luong; Nicolas Martin; Ferran Argelaguet; Anatole Lécuyer (VR, 2019)

Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD. - Tiffany Luong; Nicolas Martin; Anaïs Raison; Ferran Argelaguet; Jean-Marc Diverrez; Anatole Lécuyer (ISMAR, 2020)

3Dexterity: Finding your place in a 3-armed world. - Alexandre Audinot; Diane Dewez; Gwendal Fouché; Rebecca Fribourg; Thomas Howard; Flavien Lécuyer; Tiffany Luong; Victor Mercado; Adrien Reuzeau; Thomas Rinnert; Guillaume Vailland; Ferran Argelaguet (VR Workshops, 2020)

Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. - Tiffany Luong; Ferran Argelaguet; Nicolas Martin; Anatole Lécuyer (VR, 2020)

Towards the Exploitation of Mental Workload in Virtual Reality. (Vers l'exploitation de la charge mentale de travail dans les systèmes de réalité virtuelle). - Tiffany Luong (2021)

ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces. - Yi Fei Cheng 001; Tiffany Luong; Andreas Rene Fender; Paul Streli; Christian Holz 001 (ISMAR, 2022)

Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants. - Tiffany Luong; Adéla Plechatá; Max Möbus; Michael Atchapero; Robert Böhm; Guido Makransky; Christian Holz 001 (ISMAR, 2022)

Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality. - Tiffany Luong; Christian Holz 001 (IEEE Trans. Vis. Comput. Graph., 2022)

A Survey on Affective and Cognitive VR. - Tiffany Luong; Anatole Lécuyer; Nicolas Martin; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2022)

InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas. - Andreas Rene Fender; Thomas Roberts; Tiffany Luong; Christian Holz 001 (CHI, 2023)

Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study. - Adéla Plechatá; Clara Vandeweerdt; Michael Atchapero; Tiffany Luong; Christian Holz 001; Cornelia Betsch; Bonnie Dietermann; Yori Schultka; Robert Böhm; Guido Makransky (Comput. Hum. Behav., 2023)

ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets. - Huajian Qiu; Paul Streli; Tiffany Luong; Christoph Gebhardt; Christian Holz 001 (Proc. ACM Hum. Comput. Interact., 2023)

Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality. - Tiffany Luong; Yi Fei Cheng 001; Max Möbus; Andreas Fender; Christian Holz 001 (IEEE Trans. Vis. Comput. Graph., 2023)

HistoLab VR: A User Elicitation Study Exploring the Potential of Virtual Reality Game-based Learning for Hazard Awareness. - Robin Timon Hänni; Tiffany Luong; Julia Chatain; Felix Mangold; Holger Dressel; Christian Holz 001 (VRST, 2024)

Detecting Users' Emotional States during Passive Social Media Use. - Christoph Gebhardt; Andreas Brombach; Tiffany Luong; Otmar Hilliges; Christian Holz 001 (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2024)