What if pupils can assess their peers anonymously? A quasi-experimental study. - Ellen Vanderhoven; Annelies Raes; Hannelore Montrieux; Tijs Rotsaert; Tammy Schellens (Comput. Educ., 2015)

SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education. - Carl Boel; Tijs Rotsaert; Niels Vleeschouwer; Martin Valcke; Dieter Struyf; Tammy Schellens (iLRN, 2022)

The supporting role of learning analytics for a blended learning environment: Exploring students' perceptions and the impact on relatedness. - Elise Ameloot; Tijs Rotsaert; Tammy Schellens (J. Comput. Assist. Learn., 2022)

Are Students Ready to Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education Students. - Carl Boel; Tijs Rotsaert; Martin Valcke; Yves Rosseel; Alexander Vanhulsel; Tammy Schellens (iLRN, 2023)

Supporting students' basic psychological needs and satisfaction in a blended learning environment through learning analytics. - Elise Ameloot; Tijs Rotsaert; Thomas Ameloot; Bart Rienties; Tammy Schellens (Comput. Educ., 2024)

Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education. - Carl Boel; Tijs Rotsaert; Martin Valcke; Alexander Vanhulsel; Tammy Schellens (Educ. Inf. Technol., 2024)

Beyond realism: Rethinking VR design for optimal learning in technical and vocational secondary education. - Charlotte Larmuseau; Laetitia De Leersnijder; Tijs Rotsaert; Carl Boel; Jelle Demanet; Tammy Schellens (Comput. Educ. X Real., 2025)

A Sequencing Effect of Adding Generative Learning Strategies to Immersive Virtual Reality on Middle School Students' Performance, Intrinsic Motivation, and Self-Efficacy. - Carl Boel; Tijs Rotsaert; Martin Valcke; Tammy Schellens (J. Comput. Assist. Learn., 2025)