Neue Impulse für die europäische Presence-Forschung. - Tilo Hartmann (Z. für Medienpsychologie, 2002)

Interview with Dr. Frank Biocca, Ameritech Professor of Telecommunication, Information and Media at Michigan State University, Director of M.I.N.D. Labs. - Tilo Hartmann (Z. für Medienpsychologie, 2002)

Explaining the enjoyment of playing video games: the role of competition. - Peter Vorderer; Tilo Hartmann; Christoph Klimmt (ICEC, 2003)

Celebrating Interactive Entertainment - die 2. Games Convention in Leipzig. - Christoph Klimmt; Tilo Hartmann (Z. für Medienpsychologie, 2004)

Some Practical Considerations of Ethical Issues in VR Research. - Katharina-Maria Behr; Andreas Nosper; Christoph Klimmt; Tilo Hartmann (Presence Teleoperators Virtual Environ., 2005)

Medienpsychologie - Eine Einführung (2., überarbeitete und erweiterte Aufl.). - Tilo Hartmann (Z. für Medienpsychologie, 2005)

Ursachen und Effekte Parasozialer Interaktionen im Rezeptionsprozess. - Tilo Hartmann; Christoph Klimmt (Z. für Medienpsychologie, 2005)

Gender and Computer Games: Exploring Females' Dislikes. - Tilo Hartmann; Christoph Klimmt (J. Comput. Mediat. Commun., 2006)

Effectance and Control as Determinants of Video Game Enjoyment. - Christoph Klimmt; Tilo Hartmann; Andreas Frey (Cyberpsychology Behav. Soc. Netw., 2007)

The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. - Marc Cavazza; Stéphane Donikian; Marc Christie; Ulrike Spierling; Nicolas Szilas; Peter Vorderer; Tilo Hartmann; Christoph Klimmt; Elisabeth André; Ronan Champagnat; Paolo Petta; Patrick Olivier (ICIDS, 2008)

Influence of individual factors on presence. - Ana Sacau; Jari Laarni; Tilo Hartmann (Comput. Hum. Behav., 2008)

Positive Parasocial Relationships with Drivers Affect Suspense in Racing Sport Spectators. - Tilo Hartmann; Daniela Stuke; Gregor Daschmann (J. Media Psychol. Theor. Methods Appl., 2008)

The Role of Health Anxiety in Online Health Information Search. - Susanne E. Baumgartner; Tilo Hartmann (Cyberpsychology Behav. Soc. Netw., 2011)

Not So Moral Moral Responses to Media Entertainment? - Tilo Hartmann (J. Media Psychol. Theor. Methods Appl., 2011)

What Determines Video Game Use? - Tilo Hartmann; Younbo Jung; Peter Vorderer (J. Media Psychol. Theor. Methods Appl., 2012)

Spatial Presence Theory: State of the Art and Challenges Ahead. - Tilo Hartmann; Werner Wirth; Peter Vorderer; Christoph Klimmt; Holger Schramm; Saskia Böcking (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Ways to Measure Spatial Presence: Review and Future Directions. - Jari Laarni; Niklas Ravaja; Timo Saari; Saskia Böcking; Tilo Hartmann; Holger Schramm (Immersed in Media, Telepresence Theory, Measurement & Technology, 2015)

Phantom phone signals: An investigation into the prevalence and predictors of imagined cell phone signals. - Martin Tanis; Camiel J. Beukeboom; Tilo Hartmann; Ivar E. Vermeulen (Comput. Hum. Behav., 2015)

Factors underlying male and female use of violent video games. - Tilo Hartmann; Ingrid Möller; Christina Krause (New Media Soc., 2015)

The Spatial Presence Experience Scale (SPES). - Tilo Hartmann; Werner Wirth; Holger Schramm; Christoph Klimmt; Peter Vorderer; André Gysbers; Saskia Böcking; Niklas Ravaja; Jari Laarni; Timo Saari; Feliz Gouveia; Ana Maria Sacau (J. Media Psychol. Theor. Methods Appl., 2016)

Spontaneous Hedonic Reactions to Social Media Cues. - Guido M. van Koningsbruggen; Tilo Hartmann; Allison Eden; Harm Veling (Cyberpsychology Behav. Soc. Netw., 2017)

The Role of Cognitive and Affective Challenge in Entertainment Experience. - Anne Bartsch; Tilo Hartmann (Commun. Res., 2017)

The "Moral Disengagement in Violent Videogames" Model. - Tilo Hartmann (Game Stud., 2017)

Virtually Bad: A Study on Virtual Agents that Physically Threaten Human Beings. - Tibor Bosse; Tilo Hartmann; Romy A. M. Blankendaal; Nienke Dokter; Marco Otte; Linford Goedschalk (AAMAS, 2018)

Psychological Distance Cues in Online Messages. - Hande Sungur; Guido M. van Koningsbruggen; Tilo Hartmann (J. Media Psychol. Theor. Methods Appl., 2019)

The Role of Plausibility in the Experience of Spatial Presence in Virtual Environments. - Matthias Hofer 001; Tilo Hartmann; Allison Eden; Rabindra A. Ratan; Lindsay S. Hahn (Frontiers Virtual Real., 2020)

Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence. - Miguel Barreda-Ángeles; Tilo Hartmann (Comput. Hum. Behav., 2022)

Hooked on the metaverse? Exploring the prevalence of addiction to virtual reality applications. - Miguel Barreda-Ángeles; Tilo Hartmann (Frontiers Virtual Real., 2022)

I Know It Is Not Real (And That Matters) Media Awareness vs. Presence in a Parallel Processing Account of the VR Experience. - Tilo Hartmann; Matthias Hofer 001 (Frontiers Virtual Real., 2022)

Feelings of presence and perceived social support in social virtual reality platforms. - Vincent van Brakel; Miguel Barreda-Ángeles; Tilo Hartmann (Comput. Hum. Behav., 2023)

Experiences of Depersonalization/Derealization Among Users of Virtual Reality Applications: A Cross-Sectional Survey. - Miguel Barreda-Ángeles; Tilo Hartmann (Cyberpsychology Behav. Soc. Netw., 2023)

Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study. - Miguel Barreda-Ángeles; Sophie Horneber; Tilo Hartmann (Comput. Educ. X Real., 2023)

A Polyvocal Approach to Virtual Heritage: An Immersive Case Study. - Isabel F. Franke; Stefania D. Conte; Claudia Alessandra Libbi; Victor de Boer; Tilo Hartmann (ACM Journal on Computing and Cultural Heritage, 2024)

Would You Rely on an Eerie Agent? A Systematic Review of the Impact of the Uncanny Valley Effect on Trust in Human-Agent Interaction. - Ahdiyeh Alipour; Tilo Hartmann; Maryam Alimardani (CoRR, 2025)