Synergieeffekte aus der Kombination verschiedener AAL Lösungen. - Kerstin Klauß; Stefanie Müller 003; Andreas Braun 001; Tim Dutz; Felix Kamieth; Peter Klein 003 (MuC (Workshopband), 2012)

AmbiTrack - Marker-free Indoor Localization and Tracking of Multiple Users in Smart Environments with a Camera-based Approach. - Andreas Braun 001; Tim Dutz (EvAAL, 2013)

Marker-Free Indoor Localization and Tracking of Multiple Users in Smart Environments Using a Camera-Based Approach. - Andreas Braun 001; Tim Dutz; Michael Alekseew; Philipp Schillinger; Alexander Marinc (HCI (25), 2013)

Creating Rule Sets for Smart Environments through Behavior Recording. - Alexander Marinc; Tim Dutz; Felix Kamieth; Maxim Djakow; Pia Weiss (HCI (25), 2013)

Resource Management for Multimodal and Multilingual Adaptation of User Interfaces in Ambient Assisted Living Environments. - Carsten Stocklöw; Andrej Grguric; Tim Dutz; Tjark Vandommele; Arjan Kuijper (HCI (8), 2013)

Capacitive sensor-based hand gesture recognition in ambient intelligence scenarios. - Andreas Braun 001; Tim Dutz; Felix Kamieth (PETRA, 2013)

User requirements for navigation assistance in public transit for elderly people. - Stefanie Müller 003; Felix Kamieth; Andreas Braun 001; Tim Dutz; Peter Klein 003 (PETRA, 2013)

How Mobile Devices Could Change the Face of Serious Gaming. - Tim Dutz; Martin Knöll; Sandro Hardy; Stefan Göbel 001 (i-com, 2013)

User Interfaces of Mobile Exergames. - Tim Dutz; Sandro Hardy; Martin Knöll; Stefan Göbel 001; Ralf Steinmetz (HCI (3), 2014)

An Optical Guiding System for Gesture Based Interactions in Smart Environments. - Martin Majewski; Tim Dutz; Reiner Wichert (HCI (21), 2014)

What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training. - Sandro Hardy; Angelika C. Kern; Tim Dutz; Christoph Weber; Stefan Göbel 001; Ralf Steinmetz (SeriousGames@MM, 2014)

Erstellung, Steuerung und Evaluation von Serious Games - Authoring, Control and Evaluation of Serious Games. - Stefan Göbel 001; Florian Mehm; Viktor Wendel; Johannes Konert; Sandro Hardy; Christian Reuter 003; Michael Gutjahr; Tim Dutz (Inform. Spektrum, 2014)

ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises. - Sandro Hardy; Florian Feldwieser; Tim Dutz; Stefan Göbel 001; Ralf Steinmetz; Elisabeth Steinhagen-Thiessen (JCSG, 2015)

Framework for personalized and adaptive game-based training programs in health sport. - Sandro Hardy; Tim Dutz; Josef Wiemeyer; Stefan Göbel 001; Ralf Steinmetz (Multim. Tools Appl., 2015)

Towards Effective Interventive Health Applications: On the Problem of User Triggering. - Tim Dutz; Augusto Garcia-Agundez; Sandro Hardy; Stefan Göbel 001; Ralf Steinmetz (HCI (19), 2016)

Ein Smartphone-basiertes Framework für Patientenfernüberwachung. - Augusto Garcia-Agundez; Saroj Sharma; Tim Dutz; Stefan Göbel 001 (MuC (Workshopband), 2016)

Low-cost indoor localization using cameras - Evaluating AmbiTrack and its applications in Ambient Assisted Living. - Andreas Braun 001; Tim Dutz (J. Ambient Intell. Smart Environ., 2016)

Pervasive Behavior Interventions - Using Mobile Devices for Overcoming Barriers for Physical Activity. - Tim Dutz (2016)

Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior. - Stefan Göbel 001; Isabel Maschik; Jan Schröder; Denis Krcmar; Fabian Bauer; Nicolas Vogt; Jannis Weil; Hendrik M. Würz; Maja Nöll; Tim Dutz; Ralf Steinmetz (JCSG, 2017)

StreetConqAR: Augmented Reality Anchoring in Pervasive Games. - Thomas Tregel; Tim Dutz; Patrick Hock; Philipp Niklas Müller; Philipp Achenbach; Stefan Göbel 001 (JCSG, 2020)