Cloth animation for Star Wars: Episode I "The Phantom Menace". - Tim McLaughlin; John Anderson (SIGGRAPH Abstracts and Applications, 1999)

Creature wrangling and enveloping for Star Wars: Episode I "The Phantom Menace". - Tim McLaughlin; Cary B. Phillips (SIGGRAPH Abstracts and Applications, 1999)

Taxonomy of digital creatures: interpreting character designs as computer graphics techniques. - Tim McLaughlin (SIGGRAPH Courses, 2005)

Taxonomy of digital creatures: defining character development techniques based upon scope of use. - Tim McLaughlin (SIGGRAPH Courses, 2006)

The morphology of digital creatures. - Tim McLaughlin; Stuart S. Sumida (SIGGRAPH Courses, 2007)

Connecting the dots: discovering what's important for creature motion. - Meredith McLendon; Ann McNamara; Tim McLaughlin; Ravindra Dwivedi (SIGGRAPH Talks, 2009)

Using eye tracking to investigate important cues for representative creature motion. - Meredith McLendon; Ann McNamara; Tim McLaughlin; Ravindra Dwivedi (ETRA, 2010)

A framework for evidence based visual style development for serious games. - Tim McLaughlin; Dennie Smith; Irving A. Brown (FDG, 2010)

Multi-institutional Collaboration in Delivery of Team-Project-Based Computer Graphics Studio Courses. - Tim McLaughlin; B. Adán Peña; Todd A. Fechter; Anton Markus Pasing; Judith Reitz; Joseph A. Vidal (ISVC (2), 2010)

Lions and tigers and bears: investigating cues for expressive creature motion. - Meredith McLendon; Ann McNamara; Tim McLaughlin; Ravindra Dwivedi (SIGGRAPH Posters, 2010)

Character rigging, deformations, and simulations in film and game production. - Tim McLaughlin; Larry Cutler; David Coleman (SIGGRAPH Courses, 2011)

Evaluation of Students' Skills in Remote Collaboration for Creative Problem Solving in Computer Graphics. - Tim McLaughlin; Stephanie Keske (Eurographics (Education Papers), 2012)

AR browser for points of interest in disaster response in UAV imagery. - Danielle Ellyse Crowley; Robin R. Murphy; Ann McNamara; Tim McLaughlin; Brittany A. Duncan (CHI Extended Abstracts, 2014)

GPU-based Motion Matching for Crowds in the Unreal Engine. - Nagaraj Raparthi; Eric Acosta; Alan Liu; Tim McLaughlin (SIGGRAPH Asia Posters, 2020)