Designing a head-up game for children. - Koen Hendrix; Guo Yang; Dirk van de Mortel; Tim Tijs; Panos Markopoulos 001 (BCS HCI (1), 2008)

Measuring and defining the experience of immersion in games. - Charlene Jennett; Anna Louise Cox; Paul A. Cairns; Samira Dhoparee; Andrew Epps; Tim Tijs; Alison Walton (Int. J. Hum. Comput. Stud., 2008)

How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll. - Farnaz Zangouei; Mohammad Ali Babazadeh Gashti; Kristina Höök; Tim Tijs; Gert-Jan de Vries; Joyce H. D. M. Westerink (NordiCHI, 2010)