A Proposal for a Procedural Terrain Modelling Framework. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (EGVE (Posters), 2008)

The role of semantics in games and simulations. - Tim Tutenel; Rafael Bidarra; Ruben Michaël Smelik; Klaas Jan de Kraker (Comput. Entertain., 2008)

Using Semantics to Improve the Design of Game Worlds. - Tim Tutenel; Ruben Michaël Smelik; Rafael Bidarra; Klaas Jan de Kraker (AIIDE, 2009)

Services in Game Worlds: A Semantic Approach to Improve Object Interaction. - Jassin Kessing; Tim Tutenel; Rafael Bidarra (ICEC, 2009)

A Semantic Scene Description Language for Procedural Layout Solving Problems. - Tim Tutenel; Ruben Michaël Smelik; Rafael Bidarra; Klaas Jan de Kraker (AIIDE, 2010)

Interactive Creation of Virtual Worlds Using Procedural Sketching. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Eurographics (Short Papers), 2010)

Integrating procedural generation and manual editing of virtual worlds. - Ruben Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (PCGames@FDG, 2010)

Declarative Terrain Modeling for Military Training Games. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Int. J. Comput. Games Technol., 2010)

Procedural filters for customization of virtual worlds. - Tim Tutenel; Roland van der Linden; Marnix Kraus; Bart Bollen; Rafael Bidarra (PCGames@FDG, 2011)

A declarative approach to procedural modeling of virtual worlds. - Ruben Michaël Smelik; Tim Tutenel; Klaas Jan de Kraker; Rafael Bidarra (Comput. Graph., 2011)

Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques. - Tim Tutenel; Ruben Michaël Smelik; Ricardo Lopes; Klaas Jan de Kraker; Rafael Bidarra (IEEE Trans. Comput. Intell. AI Games, 2011)

Designing Semantic Game Worlds. - Jassin Kessing; Tim Tutenel; Rafael Bidarra (PCG@FDG, 2012)

Using gameplay semantics to procedurally generate player-matching game worlds. - Ricardo Lopes; Tim Tutenel; Rafael Bidarra (PCG@FDG, 2012)

A Method for Specifying Semantics of Large Sets of 3D Models. - Xin Zhang; Tim Tutenel; Rong Mo; Rafael Bidarra; Willem F. Bronsvoort (GRAPP/IVAPP, 2012)

Semantic Crowds: Reusable Population for Virtual Worlds. - Nick Kraayenbrink; Jassin Kessing; Tim Tutenel; Gerwin de Haan; Fernando Marson; Soraia Raupp Musse; Rafael Bidarra (VS-GAMES, 2012)

A Survey on Procedural Modelling for Virtual Worlds. - Ruben Michaël Smelik; Tim Tutenel; Rafael Bidarra; Bedrich Benes (Comput. Graph. Forum, 2014)

Semantic crowds. - Nick Kraayenbrink; Jassin Kessing; Tim Tutenel; Gerwin de Haan; Rafael Bidarra (Entertain. Comput., 2014)