Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces. - Ali Mazalek; Sanjay Chandrasekharan; Michael Nitsche; Tim Welsh; Geoff Thomas; Tandav Sanka; Paul G. Clifton (Sandbox@SIGGRAPH, 2009)

Recognizing self in puppet controlled virtual avatars. - Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner (Fun and Games, 2010)

I'm in the game: embodied puppet interface improves avatar control. - Ali Mazalek; Sanjay Chandrasekharan; Michael Nitsche; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner; Dilip Athreya (TEI, 2011)

Reach across the boundary: evidence of physical tool appropriation following virtual practice. - Ali Mazalek; Timothy N. Welsh; Michael Nitsche; Connor Reid; Paul G. Clifton; Fred Leighton; Kai Tan (TEI, 2013)

Recognising your self in virtual avatars. - Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner (Int. J. Arts Technol., 2013)

TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition. - Jack Shen-Kuen Chang; Georgina Yeboah; Alison Doucette; Paul G. Clifton; Michael Nitsche; Timothy N. Welsh; Ali Mazalek (Conference on Designing Interactive Systems, 2017)

Evaluating the effect of tangible virtual reality on spatial perspective taking ability. - Jack Shen-Kuen Chang; Georgina Yeboah; Alison Doucette; Paul G. Clifton; Michael Nitsche; Timothy N. Welsh; Ali Mazalek (SUI, 2017)

A Tangible VR Game Designed for Spatial Penetrative Thinking Ability. - Jack Shen-Kuen Chang; Alison F. Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (CHI Extended Abstracts, 2018)

Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability. - Jack Shen-Kuen Chang; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Conference on Designing Interactive Systems, 2019)

Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking. - Aarohi Pathak; Jack Shen-Kuen Chang; Gabby Resch; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Frontiers Virtual Real., 2020)

Goal-Directed Reaching in Real, Augmented, and Virtual Environments. - Gabby Resch; Joseph Manzone; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (ICALT, 2021)

Reinforcement Learning for Wildfire Mitigation in Simulated Disaster Environments. - Alexander Tapley; Marissa Dotter; Michael Doyle; Aidan Fennelly; Dhanuj Gandikota; Savanna Smith; Michael Threet; Tim Welsh (CoRR, 2023)

The geometry of the vergence-accommodation conflict in mixed reality systems. - Xiaoye Michael Wang; Daniel Southwick; Ian Robinson; Michael Nitsche; Gabby Resch; Ali Mazalek; Timothy N. Welsh (Virtual Real., 2024)

Investigating A Geometrical Solution to the Vergence-Accommodation Conflict for Targeted Movements in Virtual Reality. - Xiaoye Michael Wang; Matthew Prenevost; Aneesh P. Tarun; Ian Robinson; Michael Nitsche; Gabby Resch; Ali Mazalek; Timothy N. Welsh (CoRR, 2025)