The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment. - Diana Rieger; Tim Wulf; Julia Kneer; Lena Frischlich; Gary Bente (Comput. Hum. Behav., 2014)

"Drive the Lane; Together, Hard!". - Johannes Breuer; John A. Velez; Nicholas David Bowman; Tim Wulf; Gary Bente (J. Media Psychol. Theor. Methods Appl., 2017)

Watching Players: An Exploration of Media Enjoyment on Twitch. - Tim Wulf; Frank M. Schneider; Stefan Beckert (Games Cult., 2020)

The Cost of Clairvoyance. - James Alex Bonus; Tim Wulf; Nicholas L. Matthews (J. Media Psychol. Theor. Methods Appl., 2020)

Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch. - Tim Wulf; Frank M. Schneider; Juliane Queck (Cyberpsychology Behav. Soc. Netw., 2021)

From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic. - Josephine B. Schmitt; Johannes Breuer; Tim Wulf (Comput. Hum. Behav., 2021)