Simulation zu Stimulation von Kopfbewegungen zur VR gestützter Schleudertraumatherapie. - Uli Bockholt; Timm Drevensek; Albert Schäffer; Alexander Bisler; Alexander Rettig; Michael Kramer (SimVis, 2006)

Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering. - Karsten Schwenk; Tobias Alexander Franke; Timm Drevensek; Arjan Kuijper; Ulrich Bockholt; Dieter W. Fellner (Eurographics (Short Papers), 2010)

A scalable architecture for the HTML5/X3D integration model X3DOM. - Johannes Behr; Yvonne Jung; Jens Keil; Timm Drevensek; Michael Zöllner; Peter Eschler; Dieter W. Fellner (Web3D, 2010)

Interactive textures as spatial user interfaces in X3D. - Yvonne Jung; Sabine Webel; Manuel Olbrich; Timm Drevensek; Tobias Alexander Franke; M. Roth; Dieter W. Fellner (Web3D, 2010)

Dynamic and interactive aspects of X3DOM. - Johannes Behr; Yvonne Jung; Timm Drevensek; Andreas Aderhold (Web3D, 2011)

Radiance filtering for interactive path tracing. - Karsten Schwenk; Timm Drevensek (SIGGRAPH Posters, 2012)

Declarative 3D Approaches for Distributed Web-based Scientific Visualization Services. - Yvonne Jung; Johannes Behr; Timm Drevensek; Sebastian Wagner 003 (Dec3D, 2012)