Towards the Next Generation of Tabletop Gaming Experiences. - Carsten Magerkurth; Maral Memisoglu; Timo Engelke; Norbert A. Streitz (Graphics Interface, 2004)

Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. - Carsten Magerkurth; Timo Engelke; Maral Memisoglu (Comput. Entertain., 2004)

A component based architecture for distributed, pervasive gaming applications. - Carsten Magerkurth; Timo Engelke; Daniel H. Grollman (Advances in Computer Entertainment Technology, 2006)

The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. - Carsten Magerkurth; Timo Engelke; Carsten Röcker (ICEC, 2006)

Adapting X3D for multi-touch environments. - Yvonne Jung; Jens Keil; Johannes Behr; Sabine Webel; Michael Zöllner; Timo Engelke; Harald Wuest; Mario Becker (Web3D, 2008)

Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications. - Yvonne Jung; Jens Keil; Harald Wuest; Timo Engelke; Patrick Riess; Johannes Behr (GRAPP, 2009)

Generating vision based Lego augmented reality training and evaluation systems. - Timo Engelke; Sabine Webel; Nirit Gavish (ISMAR, 2010)

Towards automatic generation of multimodal AR-training applications and workflow descriptions. - Timo Engelke; Sabine Webel; Uli Bockholt; Harald Wuest; Nirit Gavish; Franco Tecchia; Carsten Preusche (RO-MAN, 2010)

Automatic Multi-projector Calibration - A Review of Systems for Non-experienced Users. - Stefan Klose; Jérémie Gerhardt; Timo Engelke; Arjan Kuijper (GRAPP, 2011)

The House of Olbrich - An Augmented Reality tour through architectural history. - Jens Keil; Michael Zöllner; Mario Becker; Folker Wientapper; Timo Engelke; Harald Wuest (ISMAR-AMH, 2011)

Beyond 3D "As-Built" Information Using Mobile AR Enhancing the Building Lifecycle Management. - Svenja Kahn; Manuel Olbrich; Timo Engelke; Jens Keil; Patrick Riess; Sabine Webel; Holger Graf; Ulrich Bockholt; Guillaume Picinbono (CW, 2012)

A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums. - Jens Keil; Laia Pujol; Maria Roussou; Timo Engelke; Michael Schmitt 006; Ulrich Bockholt; Stamatia Eleftheratou (Digital Heritage (2), 2013)

Controlling and Filtering Information Density with Spatial Interaction Techniques via Handheld Augmented Reality. - Jens Keil; Michael Zöllner; Timo Engelke; Folker Wientapper; Michael Schmitt 006 (HCI (18), 2013)

Content first - A concept for industrial augmented reality maintenance applications using mobile devices. - Timo Engelke; Jens Keil; Pavel Rojtberg; Folker Wientapper; Sabine Webel; Ulrich Bockholt (ISMAR, 2013)

MobileAR Browser - A generic architecture for rapid AR-multi-level development. - Timo Engelke; Mario Becker; Harald Wuest; Jens Keil; Arjan Kuijper (Expert Syst. Appl., 2013)

An augmented reality training platform for assembly and maintenance skills. - Sabine Webel; Uli Bockholt; Timo Engelke; Nirit Gavish; Manuel Olbrich; Carsten Preusche (Robotics Auton. Syst., 2013)

Augmented reality supporting user-centric building information management. - Manuel Olbrich; Holger Graf; Svenja Kahn; Timo Engelke; Jens Keil; Patrick Riess; Sabine Webel; Ulrich Bockholt; Guillaume Picinbono (Vis. Comput., 2013)

CHESS: Personalized Storytelling Experiences in Museums. - Akrivi Katifori; Manos Karvounis; Vassilis Kourtis; Marialena Kyriakidi; Maria Roussou; Manolis M. Tsangaris; Maria Vayanou; Yannis E. Ioannidis; Olivier Balet; Thibaut Prados; Jens Keil; Timo Engelke; et al. (ICIDS, 2014)

Authoring Personalized Interactive Museum Stories. - Maria Vayanou; Akrivi Katifori; Manos Karvounis; Vassilis Kourtis; Marialena Kyriakidi; Maria Roussou; Manolis M. Tsangaris; Yannis E. Ioannidis; Olivier Balet; Thibaut Prados; Jens Keil; Timo Engelke; et al. (ICIDS, 2014)

Open and interoperable augmented reality. - Christine Perey; Rob Manson; Marius Preda; Neil Trevett; Martin Lechner; George Percivall; Timo Engelke; Peter Lefkin; Bruce Mahone; Mary Lynne Nielsen (ISMAR, 2014)

User friedly calibration and tracking for optical stereo see-through augmented reality. - Folker Wientapper; Timo Engelke; Jens Keil; Harald Wuest; Johanna Mensik (ISMAR, 2014)

Lean In or Lean Back? Aspects on Interactivity & Mediation in handheld Augmented Reality in the Museum. - Jens Keil; Timo Engelke; Michael Schmitt 006; Ulrich Bockholt; Laia Pujol (GCH (Short and Project Papers), 2014)

Content first: a concept for industrial augmented reality maintenance applications using mobile devices. - Timo Engelke; Jens Keil; Pavel Rojtberg; Folker Wientapper; Michael Schmitt 006; Ulrich Bockholt (MMSys, 2015)

From CAD to 3D Tracking - Enhancing & Scaling Model-Based Tracking for Industrial Appliances. - Harald Wuest; Timo Engelke; Folker Wientapper; Florian Schmitt; Jens Keil (ISMAR Adjunct, 2016)

User Friendly Calibration for Tracking of Optical Stereo See-Through Head Worn Displays for Augmented Reality. - Felix Bernard; Timo Engelke; Arjan Kuijper (CW, 2017)

Augmented Reality Views: Discussing the Utility of Visual Elements by Mediation Means in Industrial AR from a Design Perspective. - Jens Keil; Florian Schmitt; Timo Engelke; Holger Graf; Manuel Olbrich (HCI (10), 2018)