What you don't look at is what you get: anti-saccades can reduce the midas touch-problem. - Anke Huckauf; Timo Göttel; Malte Heinbockel; Mario H. Urbina (APGV, 2005)

ProBoNO: transferring knowledge of virtual environments to real world situations. - Timo Göttel (IDC, 2007)

Virtual sandbox: adding groupware abilities to Scratch. - Timo Göttel (IDC, 2009)

Vorwort. - Jonas Schild; Timo Göttel (MuC (Workshopband), 2010)

Reviewing children's collaboration practices in storytelling environments. - Timo Göttel (IDC, 2011)

Creativity room 5555: evoking creativity in game design amongst CS students. - Timo Göttel; Jonas Schild (ITiCSE, 2011)

Game Development in der Hochschulinformatik. - Jonas Schild; Timo Göttel; Paul Grimm (MuC (Workshopband), 2011)

Agiler Informatikunterricht: Soziale Aspekte der professionellen Softwareentwicklung einfach und erfolgreich im Unterricht erfahrbar machen. - Timo Göttel (INFOS, 2011)

Agile projects in high school computing education: emphasizing a learners' perspective. - Ralf Romeike; Timo Göttel (WiPSCE, 2012)

Die Attraktivität der Informatik und soziale Aspekte der modernen Softwareentwicklung im Schulkontext. - Timo Göttel (2012)

Avalanche! Reanimating Multiple Roles in Child Computer Interaction Design. - Timo Göttel (INTERACT (3), 2013)

Guess my object: an 'objects first' game on objects' behavior and implementation with bluej. - Axel Schmolitzky; Timo Göttel (ITiCSE, 2014)

Castellum: A participant management tool for scientific studies. - Tobias Bengfort; Taib Hayat; Timo Göttel (J. Open Source Softw., 2022)