Compression of Digital Images by Block Truncation Coding: A Survey. - Pasi Fränti; Olli Nevalainen; Timo Kaukoranta (Comput. J., 1994)

On the design of a hierarchical BTC-VQ compression system. - Pasi Fränti; Timo Kaukoranta; Olli Nevalainen (Signal Process. Image Commun., 1996)

Genetic Algorithms for Large-Scale Clustering Problems. - Pasi Fränti; Juha Kivijärvi; Timo Kaukoranta; Olli Nevalainen (Comput. J., 1997)

Fast Implementation of the Optimal PNN Method. - Pasi Fränti; Timo Kaukoranta (ICIP (3), 1998)

A New Iterative Algorithm for VQ Codebook Generation. - Timo Kaukoranta; Pasi Fränti; Olli Nevalainen (ICIP (2), 1998)

Reduced Comparison Search for the Exact GLA. - Timo Kaukoranta; Pasi Fränti; Olli Nevalainen (Data Compression Conference, 1999)

Binary vector quantizer design using soft centroids. - Pasi Fränti; Timo Kaukoranta (Signal Process. Image Commun., 1999)

Fast and memory efficient implementation of the exact PNN. - Pasi Fränti; Timo Kaukoranta; Day-Fann Shen; Kuo-Shu Chang (IEEE Trans. Image Process., 2000)

A fast exact GLA based on code vector activity detection. - Timo Kaukoranta; Pasi Fränti; Olli Nevalainen (IEEE Trans. Image Process., 2000)

Fast PNN Using Partial Distortion Search. - Olli Virmajoki; Pasi Fränti; Timo Kaukoranta (CAIP, 2001)

Iterative shrinking method for generating clustering. - Pasi Fränti; Olli Virmajoki; Timo Kaukoranta (ICIP (2), 2002)

Branch-and-Bound Technique for Solving Optimal Clustering. - Pasi Fränti; Olli Virmajoki; Timo Kaukoranta (ICPR (2), 2002)

Aspects of networking in multiplayer computer games. - Jouni Smed; Timo Kaukoranta; Harri Hakonen (Electron. Libr., 2002)

Networking and Multiplayer Computer Games - The Story So Far. - Jouni Smed; Timo Kaukoranta; Harri Hakonen (Int. J. Intell. Games Simul., 2003)