A Method for Analysing the Performance of Certain Testing Techniques for Concurrent Systems. - Timo Kellomäki; Antti Valmari (ACSD, 2005)

Water simulation methods for games: a comparison. - Timo Kellomäki (MindTrek, 2012)

Interaction with Dynamic Large Bodies in Efficient, Real-Time Water Simulation. - Timo Kellomäki (J. WSCG, 2013)

A User Study: Is the Advection Step in Shallow Water Equations Really Necessary?. - Timo Kellomäki; Timo Saari (Eurographics (Short Papers), 2014)

Rigid Body Interaction for Large-Scale Real-Time Water Simulation. - Timo Kellomäki (Int. J. Comput. Games Technol., 2014)

Large-Scale Water Simulation in Games. - Timo Kellomäki (2015)

Fast Water Simulation Methods for Games. - Timo Kellomäki (Comput. Entertain., 2018)