Planning Guidelines for Next Generation Business Simulation. - Timo Lainema (Educating Professionals for Network-Centric Organisation, 1998)

Tele-Education For Network-Centric Organisations: An Adult Education View. - Mikko J. Ruohonen; S. R. Kerridge; Timo Lainema (Educating Professionals for Network-Centric Organisation, 1998)

Implications of constructivism for computer-based learning. - Timo Lainema (ECIS, 2003)

Introducing Organizational Characteristics in Learning Environments. - Timo Lainema (eTRAIN, 2003)

Building Technology-Based Training on Relevant Learning Perspectives. - Timo Lainema (eTRAIN, 2003)

Focus Group Report: Mobility and Education. - Raymond Morel; Arthur Tatnall; Harri Ketamo; Timo Lainema; Jari Koivisto; Barbara Tatnall (eTRAIN, 2003)

Customization of Industrial Training. - Timo Lainema; Sami Nurmi (Information and Communication Technologies and Real-Life Learning, 2004)

Redesigning the Traditional Business Gaming Process - Aiming to Capture Business Process Authenticity. - Timo Lainema (J. Inf. Technol. Educ., 2004)

On Teaching Business Decision-Making in Complex Domains. - Mikael Collan; Timo Lainema (ICALT, 2005)

Applying an authentic, dynamic learning environment in real world business. - Timo Lainema; Sami Nurmi (Comput. Educ., 2006)

Customisation of industrial training through standardised databases and object-oriented development environments. - Timo Lainema; Olli-Pekka Hilmola (Int. J. Serv. Stand., 2006)

Learning leadership skills in a simulated business environment. - Anna Siewiorek; Eeli Saarinen; Timo Lainema; Erno Lehtinen (Comput. Educ., 2012)

The Design Principles for Flow Experience in Educational Games. - Kristian Kiili; Sara de Freitas; Sylvester Arnab; Timo Lainema (VS-GAMES, 2012)

The effects of computer-simulation game training on participants' opinions on leadership styles. - Anna Siewiorek; Andreas Gegenfurtner; Timo Lainema; Eeli Saarinen; Erno Lehtinen (Br. J. Educ. Technol., 2013)

Flow framework for analyzing the quality of educational games. - Kristian Kiili; Timo Lainema; Sara de Freitas; Sylvester Arnab (Entertain. Comput., 2014)

Player-reported Impediments to Game-based Learning. - J. Tuomas Harviainen; Timo Lainema; Eeli Saarinen (Trans. Digit. Games Res. Assoc., 2014)

Decision-Making in a Real-Time Business Simulation Game: Cultural and Demographic Aspects in Small Group Dynamics. - Johanna Bragge; Henrik Kallio; Tomi Seppälä; Timo Lainema; Pekka Malo (Int. J. Inf. Technol. Decis. Mak., 2017)

Assessing the potential Learning from simulation Games. - Timo Lainema; A. K. M. Najmul Islam; Kirsi Lainema (AMCIS, 2018)

Generating Research Questions from Digital Trace Data: A Machine-Learning Method for Discovering Patterns in a Dynamic Environment. - Henrik Kallio; Pekka Malo; Timo Lainema; Johanna Bragge; Tomi Seppälä; Esko Penttinen (Commun. Assoc. Inf. Syst., 2022)