Simulation as a game design tool. - Timo Nummenmaa; Jussi Kuittinen; Jussi Holopainen (Advances in Computer Entertainment Technology, 2009)

Applying game achievement systems to enhance user experience in a photo sharing service. - Markus Montola; Timo Nummenmaa; Andrés Lucero; Marion Boberg; Hannu Korhonen (MindTrek, 2009)

Modelling Experimental Game Design. - Jussi Holopainen; Timo Nummenmaa; Jussi Kuittinen (Nordic DiGRA, 2010)

Social and privacy aspects of a system for collaborative public expression. - Jussi Holopainen; Andrés Lucero; Hannamari Saarenpää; Timo Nummenmaa; Abdallah El Ali; Tero Jokela (Advances in Computer Entertainment Technology, 2011)

Supporting agile development by facilitating natural user interaction with executable formal specifications. - Timo Nummenmaa; Aleksi Tiensuu; Eleni Berki; Tommi Mikkonen; Jussi Kuittinen; Annakaisa Kultima (ACM SIGSOFT Softw. Eng. Notes, 2011)

Applying lehman's laws to game evolution. - Timo Nummenmaa; Annakaisa Kultima; Kati Alha; Tommi Mikkonen (IWPSE, 2013)

Executable Formal Specifications in Game Development: Design, Validation and Evolution ; Suoritettavat formaalit spesifikaatiot pelikehityksessä: suunnittelu, validointi ja evoluutio. - Timo Nummenmaa (2013)

Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. - Annakaisa Kultima; Timo Nummenmaa; Heikki Tyni; Kati Alha; Frans Mäyrä (Advances in Computer Entertainment (Workshops), 2014)

MurMur moderators, the talking playful seats. - Timo Nummenmaa; Annakaisa Kultima; Heikki Tyni; Kati Alha (MindTrek, 2014)

Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. - Timo Nummenmaa; Heikki Tyni; Annakaisa Kultima; Kati Alha; Jussi Holopainen (Advances in Computer Entertainment, 2015)

OASIS deck of cards: house of colleagues: a playful experiment on community building. - Timo Nummenmaa; Annakaisa Kultima; Ville Kankainen; Sampo Savolainen; Antti Syvänen; Kati Alha; Frans Mäyrä (MindTrek, 2015)

Phishing knowledge based user modelling in software design. - Linfeng Li; Timo Nummenmaa; Eleni Berki; Marko Helenius (SPLST, 2015)

Blending in Hybrid Games: Understanding Hybrid Games Through Experience. - Jonne Arjoranta; Ville Kankainen; Timo Nummenmaa (ACE, 2016)

The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community. - Timo Nummenmaa; Ville Kankainen; Sampo Savolainen; Annakaisa Kultima; Juho Karvinen; Kati Alha; Antti Syvänen; Heikki Tyni (DiGRA/FDG, 2016)

Building finnish game jam community through positive social facilitation. - Annakaisa Kultima; Kati Alha; Timo Nummenmaa (MindTrek, 2016)

Games as Blends: Understanding Hybrid Games. - Ville Kankainen; Jonne Arjoranta; Timo Nummenmaa (J. Virtual Real. Broadcast., 2017)

A Player Behavior Model for Predicting Win-Loss Outcome in MOBA Games. - Xuan Lan; Lei Duan; Wen Chen; Ruiqi Qin 001; Timo Nummenmaa; Jyrki Nummenmaa (ADMA, 2018)

Playful Furniture: Breaching a Serious Setting With Interactive Seats. - Annakaisa Kultima; Timo Nummenmaa; Heikki Tyni; Kati Alha; Jaakko Stenros; Ville Kankainen; Jussi Holopainen; Frans Mäyrä (Games Cult., 2018)

Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis. - Miikka Lehtonen; Chien Lu; Timo Nummenmaa; Jaakko Peltonen (ArtsIT/DLI, 2019)

Game postmortems vs. developer Reddit AMAs: computational analysis of developer communication. - Chien Lu; Jaakko Peltonen; Timo Nummenmaa (FDG, 2019)

Social features in hybrid board game marketing material. - Timo Nummenmaa; Ville Kankainen (FDG, 2019)

The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research. - Chien Lu; Elina Koskinen; Dale Leorke; Timo Nummenmaa; Jaakko Peltonen (ArtsIT, 2020)

Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. - Timo Nummenmaa; Oguz Turan Buruk; Mila Bujic; Max Sjöblom; Jussi Holopainen; Juho Hamari (ArtsIT, 2020)

Patches and Player Community Perceptions: Analysis of No Man's Sky Steam Reviews. - Chien Lu; Xiaozhou Li 002; Timo Nummenmaa; Zheying Zhang; Jaakko Peltonen (DiGRA, 2020)

What makes a trophy hunter? An empirical analysis of Reddit discussions. - Chien Lu; Jaakko Peltonen; Timo Nummenmaa; Xiaozhou Li 002; Zheying Zhang (GamiFIN, 2020)

Cross-structural Factor-topic Model: Document Analysis with Sophisticated Covariates. - Chien Lu; Jaakko Peltonen; Timo Nummenmaa; Jyrki Nummenmaa; Kalervo Jäarvelin (ACML, 2021)

Towards the Next Generation of Gaming Wearables. - Oguz 'Oz' Buruk; Mikko Salminen; Nannan Xi; Timo Nummenmaa; Juho Hamari (CHI, 2021)

"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. - Chien Lu; Lobna Hassan; Oguz Turan Buruk; Timo Nummenmaa; Jaakko Peltonen (GamiFIN, 2021)

Analyzing Temporalities in Parliamentary Speech about Ideologies Using Dependency Parsed Data. - Kirsi Sandberg; Mykola Andrushchenko; Risto Turunen; Jani Marjanen; Jussi Kurunmäki; Jaakko Peltonen; Timo Nummenmaa; Jyrki Nummenmaa (DHNB, 2022)

Nonparametric exponential family graph embeddings for multiple representation learning. - Chien Lu; Jaakko Peltonen; Timo Nummenmaa; Jyrki Nummenmaa (UAI, 2022)

Using parsed and annotated corpora to analyze parliamentarians' talk in Finland. - Mykola Andrushchenko; Kirsi Sandberg; Risto Turunen; Jani Marjanen; Mari Hatavara; Jussi Kurunmäki; Timo Nummenmaa; Matti Hyvärinen; Kari Teräs; Jaakko Peltonen; Jyrki Nummenmaa (J. Assoc. Inf. Sci. Technol., 2022)

Human-Environment Relationships in Alba: A Typological Analysis of Player Engagement in Steam Reviews. - Chien Lu; Giacomo Lauritano; Timo Nummenmaa; Jaakko Peltonen (DiGRA, 2023)

Fair Neighbor Embedding. - Jaakko Peltonen; Wen Xu; Timo Nummenmaa; Jyrki Nummenmaa (ICML, 2023)

Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data Collection. - Ville-Veikko Uhlgren; Samuli Laato; Tuomas Yrttimaa; Philip Chambers; Mikko Vastaranta; Timo Nummenmaa (CHI PLAY (Companion), 2024)

Designing locative human-forest interactions through playful design workshops. - Timo Nummenmaa; Philip Chambers; Mattia Thibault; Samuli Laato; Ferran Altarriba Bertran; Daniel Fernández Galeote; Oguz Turan Buruk (GamiFIN, 2024)

Pikku Kakkonen Game Jam - Making Games for and with Children. - Annakaisa Kultima; Elina Koskinen; Timo Nummenmaa (ICGJ, 2024)

Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern Europe. - Ville-Veikko Uhlgren; Samuli Laato; Juho Hamari; Timo Nummenmaa (MindTrek, 2024)

Gamification of walking in nature: A field experiment with Pokémon GO Routes. - Samuli Laato; Sampsa Rauti; Bastian Kordyaka; Konstantinos Papangelis; Sangwon Jung; Timo Nummenmaa; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2024)

User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review. - Samuli Laato; Sara Siqueira; Manuel F. Baer; Konstantinos Papangelis; Bastian Kordyaka; Timo Nummenmaa; Juho Hamari (CHI, 2025)

Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth. - Timo Nummenmaa; Samuli Laato; Philip Chambers; Tuomas Yrttimaa; Mikko Vastaranta; Oguz Turan Buruk; Juho Hamari (Int. J. Hum. Comput. Interact., 2025)